[PC] Shadow of the Tomb Raider .tiger
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Re: [PC] Shadow of the Tomb Raider .tiger
The format seems very simple:
http://aluigi.org/bms/tomb_raider_tafs.bms
http://aluigi.org/bms/tomb_raider_tafs.bms
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Re: [PC] Shadow of the Tomb Raider .tiger
The same situation as with Deus Ex: Human Revolution Director's Cut (Wii U)
AnonBaiter wrote:Okay, how about this:
Is there any way to extract the files in a sequential order like .000, .001, .002 and up until .027 for the "bigfile-wiiu" archive? The same can also be applied to the "dlcpack-wiiu" archive, which ends at the .005 file.
Code: Select all
struct TigerHeader
{
uint32_t dwID; //TAFS
uint32_t dwVersion; //5
uint32_t dwPartsCount;
uint32_t dwTotalFiles;
uint64_t dwUnknown;
uint8_t m_Platform[32]; //pcx64-w for PC
};
struct TigerEntry
{
uint64_t dwNameHash; // Fnv64
uint64_t dwLanguageID;
uint32_t dwSize;
uint32_t dwUnknown1; // ???
uint32_t dwUnknown2; // ???
uint32_t dwOffset;
};
Last edited by Ekey on Sat Sep 15, 2018 9:46 am, edited 3 times in total.
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Re: [PC] Shadow of the Tomb Raider .tiger
aluigi wrote:The format seems very simple:
http://aluigi.org/bms/tomb_raider_tafs.bms
Thank you, Aluigi. It's works perfectly. But doesn't have names. How do we find the names and Hash?
Ekey wrote:The same situation as with Deus Ex: Human Revolution Director's Cut (Wii U)AnonBaiter wrote:Okay, how about this:
Is there any way to extract the files in a sequential order like .000, .001, .002 and up until .027 for the "bigfile-wiiu" archive? The same can also be applied to the "dlcpack-wiiu" archive, which ends at the .005 file.Code: Select all
struct TigerHeader
{
uint32_t dwID; //TAFS
uint32_t dwVersion; //5
uint32_t dwPartsCount;
uint32_t dwTotalFiles;
uint64_t dwUnknown;
uint8_t m_Platform[32]; //pcx64-w for PC
};
struct TigerEntry
{
uint64_t dwNameHash; //Fnv64
uint64_t dwLanguageID;
uint32_t dwSize;
uint32_t dwUnknown1; // ???
uint32_t dwUnknown2; // ???
uint32_t dwOffset;
};
Can you make unpacker and packer? We need make crazy mods
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Re: [PC] Shadow of the Tomb Raider .tiger
holy shit that post ive made regarding that DXHR game for the WiiU was like years ago
damn you notifications
damn you notifications
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Re: [PC] Shadow of the Tomb Raider .tiger
aluigi wrote:The format seems very simple:
http://aluigi.org/bms/tomb_raider_tafs.bms
Hey Aluigi
I've tried unpacking bigfile.000.tiger with your script tomb_raider_tafs.bms, but got only 75% extracted and the files are without names and most of the extensions are .dat
Can you tell me what this script does - is this just a temporary solution so people can go through the extracted files and see what's what?
Is there a way to identify which of these dat files are meshes and textures?
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Re: [PC] Shadow of the Tomb Raider .tiger
The archived files have a very small alignment (16 bytes) so you should get a very high % of coverage (above 95%).
The table with the information of the files is simple and there are no compressed or chunked files.
So I don't know why the format of the archive covers only 75% of it.
The table with the information of the files is simple and there are no compressed or chunked files.
So I don't know why the format of the archive covers only 75% of it.
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Re: [PC] Shadow of the Tomb Raider .tiger
Sydie wrote:aluigi wrote:The format seems very simple:
http://aluigi.org/bms/tomb_raider_tafs.bms
Hey Aluigi
I've tried unpacking bigfile.000.tiger with your script tomb_raider_tafs.bms, but got only 75% extracted and the files are without names and most of the extensions are .dat
Can you tell me what this script does - is this just a temporary solution so people can go through the extracted files and see what's what?
Is there a way to identify which of these dat files are meshes and textures?
Hi Sydie
I got the same problem. Did you fixed it?
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Re: [PC] Shadow of the Tomb Raider .tiger
Aluigi, Can a filelist be created with Procmon or API Monitor? Or is it impossible?
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Re: [PC] Shadow of the Tomb Raider .tiger
BadBoy wrote:Aluigi, Can a filelist be created with Procmon or API Monitor? Or is it impossible?
That would be possible only if the game tries to load the files outside the archive before those in the archive.
Some games do that, others do the opposite (first archive and then sparse files), others require archives.
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Re: [PC] Shadow of the Tomb Raider .tiger
aluigi wrote:The format seems very simple:
http://aluigi.org/bms/tomb_raider_tafs.bms
Unpack working, but the repack is failed. Any ways to repack DAT files?
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Re: [PC] Shadow of the Tomb Raider .tiger
Any news of 3D models extraction from the game? :/
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Re: [PC] Shadow of the Tomb Raider .tiger
I used quickbms and Delutto's tool to get the text but i cant find the fonts. Does anyone knows where are the fonts? I need to change the english ones with the russians.
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Re: [PC] Shadow of the Tomb Raider .tiger
sergop wrote:I used quickbms and Delutto's tool to get the text but i cant find the fonts. Does anyone knows where are the fonts? I need to change the english ones with the russians.
yes, I know, Font is gfx in bigfile.000.tiger
use "TIGGERUnpacker.exe" of Ekey modder to extract bigfile.000.tiger then use "DRMDumper.exe" to dump fontuniversal
But no way to re-pack into bigfile.000.tiger. I think Ekey not support tool to re-pack them.
You must inject one dll to the game with your font.gfx.
So anything else ?