i'm not sure either if it's a misplaced translation project or models are wanted. the model data may be a lil complicated to get out of the ps2 data container.
anyway. i was bored enough and spent some time dumping the atlas file (the HD pile of textures} from the demo. i dunno if it would work with the full version.
episoder wrote:i'm not sure either if it's a misplaced translation project or models are wanted. the model data may be a lil complicated to get out of the ps2 data container.
anyway. i was bored enough and spent some time dumping the atlas file (the HD pile of textures} from the demo. i dunno if it would work with the full version.
hello im interested for extract the 3d models of this game i follow the steps and i used the script for quickbms, now i got a lot of files with various formats ( mdz, dat, lc5, DDS image, DXB ) how i can recognize 3d models?
Sephiroth89 wrote:hello im interested for extract the 3d models of this game i follow the steps and i used the script for quickbms, now i got a lot of files with various formats ( mdz, dat, lc5, DDS image, DXB ) how i can recognize 3d models?
most if not all of the files in the game folders are user interface data. i know .dxb files are the shaders. mdz could be compressed meshes. some dat files may be textures (aka dds). me refering to the demo files, the load of the game textures are stored in the atlas file(s, incase there are more in the full game which i didn't have to test) and the models are potentially reused from the ps2 game. means they should be stored in the zoe2 dat file.