ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file (Cygames)

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
cyber212
Posts: 5
Joined: Wed Sep 12, 2018 9:18 am

ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file (Cygames)

Post by cyber212 »

how extract the ".pack" files? hlp :|

Image

https://mega.nz/#F!epVUyICZ!WsaKTGHsGjPqrxDFqSkF-g
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file (Cygames)

Post by aluigi »

Posted in the wrong section of the forum, you were lucky I noticed it by mistake.
Script:
http://aluigi.org/bms/zoe2_cygames.bms
episoder
Posts: 123
Joined: Fri Oct 27, 2017 7:36 pm

Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file (Cygames)

Post by episoder »

i'm not sure either if it's a misplaced translation project or models are wanted. the model data may be a lil complicated to get out of the ps2 data container.

anyway. i was bored enough and spent some time dumping the atlas file (the HD pile of textures} from the demo. :mrgreen: i dunno if it would work with the full version.
cyber212
Posts: 5
Joined: Wed Sep 12, 2018 9:18 am

Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file (Cygames)

Post by cyber212 »

aluigi wrote:Posted in the wrong section of the forum, you were lucky I noticed it by mistake.
Script:
http://aluigi.org/bms/zoe2_cygames.bms


episoder wrote:i'm not sure either if it's a misplaced translation project or models are wanted. the model data may be a lil complicated to get out of the ps2 data container.

anyway. i was bored enough and spent some time dumping the atlas file (the HD pile of textures} from the demo. :mrgreen: i dunno if it would work with the full version.



Thank You So Much :D :)
Sephiroth89
Posts: 1
Joined: Tue Sep 18, 2018 7:04 pm

Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file (Cygames)

Post by Sephiroth89 »

hello im interested for extract the 3d models of this game
i follow the steps and i used the script for quickbms, now i got a lot of files with various formats ( mdz, dat, lc5, DDS image, DXB )
how i can recognize 3d models?
episoder
Posts: 123
Joined: Fri Oct 27, 2017 7:36 pm

Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file (Cygames)

Post by episoder »

Sephiroth89 wrote:hello im interested for extract the 3d models of this game
i follow the steps and i used the script for quickbms, now i got a lot of files with various formats ( mdz, dat, lc5, DDS image, DXB )
how i can recognize 3d models?


most if not all of the files in the game folders are user interface data. i know .dxb files are the shaders. mdz could be compressed meshes. some dat files may be textures (aka dds). me refering to the demo files, the load of the game textures are stored in the atlas file(s, incase there are more in the full game which i didn't have to test) and the models are potentially reused from the ps2 game. means they should be stored in the zoe2 dat file.