Magicka (PC, *.xnb)

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Magicka (PC, *.xnb)

Post by Doctor Loboto »

Slightly old game, but one of my absolute favorites, I've been looking to get models and textures from it for a while now, but I haven't seen any way to do so. Thought I'd bring it up here to see what can be done!

https://www.dropbox.com/s/e3p2xc16v1th1pa/XNB.zip?dl=0
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Magicka (PC, *.xnb)

Post by Doctor Loboto »

So screen-ripping sort of works with this game, but this is one of the few I actually need rigging for. Can anyone come up with a converter/importer or something?
chrrox
Posts: 388
Joined: Thu Aug 07, 2014 10:28 pm

Re: Magicka (PC, *.xnb)

Post by chrrox »

xnb is default sdk format for microsoft framework.
http://aluigi.altervista.org/bms/xnb.bms
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Magicka (PC, *.xnb)

Post by Doctor Loboto »

Well...it extracted something but I don't know where to go from there.

https://www.dropbox.com/s/z5s6yhydtatv5 ... g.zip?dl=0