SpongeBob SquarePants: UnderPants Slam! .WAV Playback Issue
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SpongeBob SquarePants: UnderPants Slam! .WAV Playback Issue
So i extracted the audio files from SpongeBob UnderPants Slam, with some help from Sandmanfan, he guided me on how to extract the files with the game. and i just so happen to find the folder that contains the Voice and i think the Music files as well. The file extention is .wav but will not open no matter what i try. Could someone possibly help me with this? Thanks!
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Re: SpongeBob SquarePants: UnderPants Slam! .WAV Playback Issue
Upload one or two of these wav files
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Re: SpongeBob SquarePants: UnderPants Slam! .WAV Playback Issue
aluigi wrote:Upload one or two of these wav files
https://mega.nz/#!6EtQwCxZ
https://mega.nz/#!vF8U3AwY
Key For Link 1: !WPGuVYfg-hT5sNbC0NJN55-X7ic1uUd6UH2IrEm-bQ0
Key For Link 2: !rsTK1jARofxAFNql1UkrrV0d2dlgRYZCvzRgFEGXq-A
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Re: SpongeBob SquarePants: UnderPants Slam! .WAV Playback Issue
For sure they aren't RIFF wav.
Maybe some sort of header at the beginning and data starting from offset 0x800.
Moving to the Audio section
Maybe some sort of header at the beginning and data starting from offset 0x800.
Moving to the Audio section
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Re: SpongeBob SquarePants: UnderPants Slam! .WAV Playback Issue
The samples are mono XMA files.
Download the tools here
I've included the tools necessary (QuickBMS from aluigi, a BMS script from Alpha23 and ToWAV) to decode them into PCM WAV. The samples you provided were at 32000Hz but some of the files might not be. In that case you need to manually adjust the BMS script in a text editor changing it from 32000 to another sample rate (22050, 44100 or 48000) most likely.
Put all the .wav files in the 'QuickBMS' folder and then run the 'Add XMA Header.bat'
After that, then copy all the .xma files generated from that BMS script and put them into the 'ToWAV' folder and run the 'ConvAll.bat' which will transcode them into PCM WAV
Download the tools here
I've included the tools necessary (QuickBMS from aluigi, a BMS script from Alpha23 and ToWAV) to decode them into PCM WAV. The samples you provided were at 32000Hz but some of the files might not be. In that case you need to manually adjust the BMS script in a text editor changing it from 32000 to another sample rate (22050, 44100 or 48000) most likely.
Put all the .wav files in the 'QuickBMS' folder and then run the 'Add XMA Header.bat'
After that, then copy all the .xma files generated from that BMS script and put them into the 'ToWAV' folder and run the 'ConvAll.bat' which will transcode them into PCM WAV