Sonic Adventure 2 Dreamcast (*.sa2mdl)

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Sonic Adventure 2 Dreamcast (*.sa2mdl)

Post by Doctor Loboto »

This has been driving me crazy. I've got a program that views them, but fails to export the objs properly no matter what I do. The program is SAMDL which is easily downloaded elsewhere. Apparently there exists a program just called 'SA2MDL' that used to be popular but I can not find a single operating download link for. So I was hoping someone here could come up with a convenient and easy way to convert these to something useful.

https://www.dropbox.com/s/njn77393o0ic0mp/BROUGE.zip?dl=0
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Sonic Adventure 2 Dreamcast (*.sa2mdl)

Post by Doctor Loboto »

I've been searching for the solution elsewhere still. Literally every link for the only program that can handle them, is dead. I cannot find the proper conversion tools anywhere. Can someone please help?
Szkaradek123
Posts: 124
Joined: Sat Aug 29, 2015 1:13 pm

Re: Sonic Adventure 2 Dreamcast (*.sa2mdl)

Post by Szkaradek123 »

need more samples
Szkaradek123
Posts: 124
Joined: Sat Aug 29, 2015 1:13 pm

Re: Sonic Adventure 2 Dreamcast (*.sa2mdl)

Post by Szkaradek123 »

Thank you for files.

The model file format looks like after a meteorite hit.
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Sonic Adventure 2 Dreamcast (*.sa2mdl)

Post by Doctor Loboto »

Guess I'll just have to wait until the specific tools are updated. For now I gotta work on Lego Dimensions extractions. I'll update this thread when the specialized tools are updated.
Szkaradek123
Posts: 124
Joined: Sat Aug 29, 2015 1:13 pm

Re: Sonic Adventure 2 Dreamcast (*.sa2mdl)

Post by Szkaradek123 »

You don't need to wait to update.
You can help me to solve how objects are contruct.
As you see i send log.txt to see tree of model.

Problem is :
Sometimes count of vertices is too small for indices , so we must add other object , but which ?
Sometimes vertexes is null but we have polys, so we can not build mesh.

Please look at log.txt. If you need blend script or more information i help.
akderebur
Posts: 68
Joined: Wed Nov 15, 2017 1:54 pm

Re: Sonic Adventure 2 Dreamcast (*.sa2mdl)

Post by akderebur »

SAMDL tool from Sonic Adventure Toolset can load this model format.

Image

Take a look at the program source : https://github.com/sonicretro/sa_tools/ ... ster/SAMDL
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Sonic Adventure 2 Dreamcast (*.sa2mdl)

Post by Doctor Loboto »

Yeah it loads it but doesn't export it.
akderebur
Posts: 68
Joined: Wed Nov 15, 2017 1:54 pm

Re: Sonic Adventure 2 Dreamcast (*.sa2mdl)

Post by akderebur »

I haven't tried that. I have posted it thinking it might help szkaradek with the loading process. I haven't checked the code myself, but from the viewer it seems like the models are loaded properly.