[PS3] Sengoku Basara 4 Sumeragi .arc file

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
06pori
Posts: 14
Joined: Mon Dec 22, 2014 5:30 pm

[PS3] Sengoku Basara 4 Sumeragi .arc file

Post by 06pori »

[PS3] Sengoku Basara 4 Sumeragi [BLJM61248]

Although *.arc could be extracted by using 'dmc4.bms',
it seems that there is some misalignment in each file.
https://imgur.com/a/RCcgzwv

It would be appreciated if you could modify the script so that the correct file is extracted.

sample pl000_00.arc
https://mega.nz/#!gtJHgS5D!sEVlfNxX39Km ... eretuiRJ78

when using 'Arctool', many zero-fill files were extracted.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: [PS3] Sengoku Basara 4 Sumeragi .arc file

Post by aluigi »

I have updated the script to version 0.1.7a.
Open it with a text editor and set the variable DISABLE_RE5_WORKAROUND to 1, now it should work.a "bit" better which means that it will still return an error although now some offsets are more correct.
I don't know but maybe your file is corrupted since there are only few files that can be identified ("XET").
06pori
Posts: 14
Joined: Mon Dec 22, 2014 5:30 pm

Re: [PS3] Sengoku Basara 4 Sumeragi .arc file

Post by 06pori »

aluigi wrote:I have updated the script to version 0.1.7a.
Open it with a text editor and set the variable DISABLE_RE5_WORKAROUND to 1, now it should work.a "bit" better which means that it will still return an error although now some offsets are more correct.
I don't know but maybe your file is corrupted since there are only few files that can be identified ("XET").

I sincerely appreciate your swift action.
I will try it if I get the file that is not corrupted.