decrypt .txt files
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decrypt .txt files
Can you help me decrypt file to translate it, please? ( in folder lua/ txt/ ... )
This is apk:
https://drive.google.com/file/d/164Y7WK ... CSOGutwk4Y
This is assets
https://drive.google.com/file/d/1QIWQo8 ... D9lWBuZ26A
Thanks so much!
This is apk:
https://drive.google.com/file/d/164Y7WK ... CSOGutwk4Y
This is assets
https://drive.google.com/file/d/1QIWQo8 ... D9lWBuZ26A
Thanks so much!
Last edited by jessijung on Mon Sep 24, 2018 5:53 pm, edited 3 times in total.
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Re: Decrypt lua files of Cocos2dx ?
I think the general problem is decoding Lua so I'm looking for help, can you help me decode it?
This game use cocos2dx v2.x Lua, do not use xxtea encryption
I need help translating languages and pictures
Can you help me understand some pseudocode in IDA and decrypt it?
This game use cocos2dx v2.x Lua, do not use xxtea encryption
I need help translating languages and pictures
Can you help me understand some pseudocode in IDA and decrypt it?
Last edited by jessijung on Sat Sep 01, 2018 5:10 am, edited 1 time in total.
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Re: Android One Piece cocos2dx lua decrypt el files
In the meantime I have splitted the posts in a new topic and gave it a correct title.
Please write the complete name of the game.
Please write the complete name of the game.
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Re: Android One Piece cocos2dx lua decrypt el files
ok ^^ .
I searched in IDA to here but do not understand this pseudo code:
AND decrypt function , I can not understand it:
I searched in IDA to here but do not understand this pseudo code:
Code: Select all
signed int __fastcall cocos2dx_lua_loader(int a1)
{
int v1; // r9
int v2; // r0
int v3; // r5
int i; // r1
unsigned int *v5; // r0
cocos2d::CCFileUtils *v6; // r4
int (__fastcall *v7)(cocos2d::CCFileUtils *, void *, const char *, int *); // r6
int v8; // r0
unsigned __int8 *v9; // r6
char *v10; // r7
int v11; // r5
int v12; // r5
char *v13; // r5
int v15; // r10
char *v16; // r7
int v17; // r0
char *v18; // [sp+18h] [bp-38h]
int v19; // [sp+1Ch] [bp-34h]
const char *v20; // [sp+20h] [bp-30h]
int v21; // [sp+24h] [bp-2Ch]
int v22; // [sp+28h] [bp-28h]
void *v23; // [sp+2Ch] [bp-24h]
v1 = a1;
v2 = luaL_checklstring(a1, 1, 0);
sub_833298(&v18, v2, (int)&v23);
if ( sub_831B58(&v18, ".lua", -1, 4) != -1 )
{
sub_832ED8(&v22, &v18, 0);
sub_832D34(&v18, &v22);
v3 = v22 - 12;
if ( (int *)(v22 - 12) != &dword_A39394 && sub_83C244((_DWORD *)(v22 - 4), -1) <= 0 )
sub_83213C(v3, &v23);
}
for ( i = sub_831C00(&v18, ".", 0, 1); i != -1; i = sub_831C00(&v18, ".", 0, 1) )
sub_833020(&v18, i, 1, "/", 1);
sub_832CF8(&v19);
sub_832A74((unsigned int *)&v19, ".el", 3u);
sub_832CF8(&v20);
sub_832A74((unsigned int *)&v20, ".lua", 4u);
v5 = sub_832A74((unsigned int *)&v18, ".el", 3u);
v21 = 0;
v6 = (cocos2d::CCFileUtils *)cocos2d::CCFileUtils::sharedFileUtils((cocos2d::CCFileUtils *)v5);
v7 = *(int (__fastcall **)(cocos2d::CCFileUtils *, void *, const char *, int *))(*(_DWORD *)v6 + 16);
v8 = cocos2d::CCFileUtils::sharedFileUtils(v6);
(*(void (__fastcall **)(void **, int, char *))(*(_DWORD *)v8 + 24))(&v23, v8, v18);
v9 = (unsigned __int8 *)v7(v6, v23, "rb", &v21);
v10 = (char *)v23 - 12;
if ( (char *)v23 - 12 != (char *)&dword_A39394 && sub_83C244((_DWORD *)v23 - 1, -1) <= 0 )
sub_83213C(v10, &v22);
if ( v9 )
{
v22 = 0;
v23 = 0;
if ( decBuffer(v21, v9, (unsigned int *)&v22, &v23) )
{
if ( luaL_loadbuffer(v1, (int)v23, v22, v20) )
{
v15 = lua_tolstring(v1, 1, 0);
v16 = v18;
v17 = lua_tolstring(v1, -1, 0);
luaL_error(v1, "error loading module %s from file %s :\n\t%s", v15, v16, v17);
}
if ( v23 )
operator delete[](v23);
}
operator delete[](v9);
}
else
{
cocos2d::CCLog((cocos2d *)"can not get file data of %s", v18);
}
v11 = (int)(v20 - 12);
if ( v20 - 12 != (const char *)&dword_A39394 && sub_83C244((_DWORD *)v20 - 1, -1) <= 0 )
sub_83213C(v11, &v23);
v12 = v19 - 12;
if ( (int *)(v19 - 12) != &dword_A39394 && sub_83C244((_DWORD *)(v19 - 4), -1) <= 0 )
sub_83213C(v12, &v23);
v13 = v18 - 12;
if ( v18 - 12 != (char *)&dword_A39394 && sub_83C244((_DWORD *)v18 - 1, -1) <= 0 )
sub_83213C(v13, &v23);
return 1;
}
AND decrypt function , I can not understand it:
Code: Select all
signed int __fastcall decBuffer(int a1, unsigned __int8 *a2, unsigned int *a3, _DWORD *a4)
{
int v4; // r8
unsigned __int8 *v5; // r7
unsigned int *v6; // r9
_DWORD *v7; // r11
Bytef *v8; // r0
Bytef *v9; // r10
int v10; // r6
int v11; // r4
int v12; // r5
int v13; // r4
int v14; // r0
signed int result; // r0
v4 = a1;
v5 = a2;
v6 = a3;
v7 = a4;
v8 = (Bytef *)operator new[](*a2 << 13);
v9 = v8;
*v6 = *v5 << 13;
if ( !v8 )
return 0;
if ( v4 )
{
v10 = 0;
v11 = 0;
v12 = 0;
do
{
++v11;
v5[v10] ^= aYouaiabc_0[v12];
v12 = (v12 + 1) & 7;
v10 = v11;
}
while ( v11 != v4 );
}
v13 = j_uncompress(v8, v6, v5 + 1, v4 - 1);
v14 = operator new[](*v6);
*v7 = v14;
if ( v13 || !v14 )
{
operator delete[](v9);
result = 0;
}
else
{
j_memcpy(v14, v9, *v6);
operator delete[](v9);
result = 1;
}
return result;
}
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Re: Android youai.dreamonepiece cocos2dx lua decrypt el files
decryption
Code: Select all
char pTemp;
if ( dwSize )
{
int i = 0;
int j = 0;
int k = 0;
do
{
++j;
pTemp = m_Key[k] ^ pBuffer[i];
k = ((BYTE)k + 1) & 7;
pBuffer[i] = pTemp;
i = j;
}
while ( j != dwSize );
}
v13 = uncompress(v8, v6, pBuffer + 1, dwSize - 1); // zlib
Code: Select all
m_Key > youaiABC
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Re: Android youai.dreamonepiece cocos2dx lua decrypt el files
Code: Select all
comtype zlib_noerror
filexor "youaiABC"
get NAME filename
math OFFSET = 1
get SIZE asize
math SIZE - OFFSET
clog NAME OFFSET SIZE SIZE
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Re: Android youai.dreamonepiece cocos2dx lua decrypt el files
aluigi wrote:Code: Select all
comtype zlib_noerror
filexor "youaiABC"
get NAME filename
math OFFSET = 1
get SIZE asize
math SIZE - OFFSET
clog NAME OFFSET SIZE SIZE
I already use it in file youai.bms but the output are not expected
run bms: https://ibb.co/fx7JtU
main.el after decrypt : https://ibb.co/cypytU
Ekey wrote:decryptionCode: Select all
char pTemp;
if ( dwSize )
{
int i = 0;
int j = 0;
int k = 0;
do
{
++j;
pTemp = m_Key[k] ^ pBuffer[i];
k = ((BYTE)k + 1) & 7;
pBuffer[i] = pTemp;
i = j;
}
while ( j != dwSize );
}
v13 = uncompress(v8, v6, pBuffer + 1, dwSize - 1); // zlibCode: Select all
m_Key > youaiABC
Thanks Ekey, I need the script to extract it to change and re-import
How to change it and re-import?
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Re: Android youai.dreamonepiece cocos2dx lua decrypt el files
The script works perfectly with all the EL files.
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Re: Android youai.dreamonepiece cocos2dx lua decrypt el files
aluigi wrote:The script works perfectly with all the EL files.
Thanks . so much, its work perfectly
How to encrypt the file after the change? I do not understand bms scripts much, I will try to learn it
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Re: Android youai.dreamonepiece cocos2dx lua decrypt el files
Code: Select all
comtype zlib_compress
log MEMORY_FILE 0 0
put 'x' byte MEMORY_FILE
append
get SIZE asize
clog MEMORY_FILE 0 SIZE SIZE
append
get SIZE asize MEMORY_FILE
filexor "youaiABC"
get NAME filename
log NAME 0 SIZE MEMORY_FILE
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Re: Android youai.dreamonepiece cocos2dx lua decrypt el files
It works perfectly!
Thanks ALUIGI so much!
Thanks ALUIGI so much!
Last edited by jessijung on Sat Sep 22, 2018 12:35 pm, edited 2 times in total.
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Re: Android youai.dreamonepiece cocos2dx lua decrypt el files
I found function parse file .txt , .cfg
Last edited by jessijung on Sat Sep 22, 2018 12:36 pm, edited 1 time in total.
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Re: Android youai.dreamonepiece cocos2dx lua decrypt el files
Hi Aluigi , I try to learn bms script
I have followed the instructions : http://aluigi.altervista.org/quickbms/comtype_scan.htm
to scan bit.el in lua folder but
comtype_scan: https://ibb.co/daAfje
encryption_scan: https://ibb.co/iugmPe
How did you determine it?(zlib_noerror, filexor)
I have followed the instructions : http://aluigi.altervista.org/quickbms/comtype_scan.htm
to scan bit.el in lua folder but
comtype_scan: https://ibb.co/daAfje
encryption_scan: https://ibb.co/iugmPe
How did you determine it?(zlib_noerror, filexor)
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Re: Android youai.dreamonepiece cocos2dx lua decrypt el files
Do NEVER try to use the *_scan sripts, NEVER.
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Re: Android youai.dreamonepiece cocos2dx lua decrypt el files
Help me decrypt file .txt such as Varible.txt in assets folder, please
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Re: Android youai.dreamonepiece cocos2dx lua decrypt el files
Can you help me write the script to export and re- import .txt file?
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- Joined: Thu Aug 23, 2018 5:44 pm
[Android] Dream One Piece .txt file
This is apk:
https://drive.google.com/file/d/164Y7WKHxe0Itf1q3rKRcayCSOGutwk4Y
This is assets:
https://drive.google.com/file/d/1QIWQo8PwXMkLb80chvF0BYD9lWBuZ26A
(assets/Varible.txt)
https://drive.google.com/file/d/164Y7WKHxe0Itf1q3rKRcayCSOGutwk4Y
This is assets:
https://drive.google.com/file/d/1QIWQo8PwXMkLb80chvF0BYD9lWBuZ26A
(assets/Varible.txt)
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Re: [Android] Dream One Piece .txt file
Is it the same game of viewtopic.php?f=9&t=8445 ?
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Re: [Android] Dream One Piece .txt file
aluigi wrote:Is it the same game of viewtopic.php?f=9&t=8445 ?
Yes, I need help to decrypt .txt file
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Re: Android youai.dreamonepiece cocos2dx lua decrypt el files
Moved in the original topic to keep everything focused on the game.