[PC] Kao the Kangaroo Round 2 files .AR Archives

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
buffer08
Posts: 2
Joined: Tue Aug 28, 2018 9:51 pm

[PC] Kao the Kangaroo Round 2 files .AR Archives

Post by buffer08 »

Anyone can make a QuickBMS plugin for extract files in KKR2 ".AR" files?
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: [PC] Kao the Kangaroo Round 2 files .AR Archives

Post by aluigi »

buffer08
Posts: 2
Joined: Tue Aug 28, 2018 9:51 pm

Re: [PC] Kao the Kangaroo Round 2 files .AR Archives

Post by buffer08 »

aluigi wrote:http://aluigi.org/bms/tate.bms


Here's the error "kao.ar"

offset filesize filename
--------------------------------------
00000180 1818635552 uffy -nomusic go

Error: incomplete input file -1:
Can't read 1816341141 bytes from offset 0023040b.
Anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted.
Please check the following coverage information to know if it's ok.

coverage file -1 99% 2294755 2294795 . offset 0023040b

Last script line before the error or that produced the error:
40 log NAME OFFSET SIZE MEMORY_FILE

Press ENTER or close the window to quit


Or you can download this file: https://drive.google.com/open?id=11EfFd ... l3XKJtz3hm
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: [PC] Kao the Kangaroo Round 2 files .AR Archives

Post by aluigi »

Ok it's a sort of little bug in the script that is not able to handle the signature but still doesn't change anything, indeed "tate" is not supported:

Code: Select all

elif SIGN == "tate"

    print "Error: tate resources are not supported at the moment"
    cleanexit

    # no sizes or offsets, impossible to write a quick simple script
    # impossible to guess them from their names because they are
    # differents: objects, ui, gpobjects ...