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Hopefully true files.
archive screenshot: https://prnt.sc/klo58r
Cutscene: https://www.mediafire.com/file/ikbpaxpv ... e.rar/file
Textures: https://www.mediafire.com/file/2jqogi0p ... e.rar/file
hnnewgames wrote:This tool can edit the texts of the game.
Red Dead Redemption TextTools By Swuforce
hnnewgames wrote:True, the tool does not seem to work. But she should, which version of the game did this sample come from?
ISKA wrote:Hopefully true files.
archive screenshot: https://prnt.sc/klo58r
Shokoniraya wrote:ISKA wrote:Hopefully true files.
archive screenshot: https://prnt.sc/klo58r
Red Dead Redemption .strtbl writted for PS3
which console do you using? PS3 or Xbox 360
strtbl cant support your file
ISKA wrote:Up.
Code: Select all
get ARR_INT long
math ARR_INT -= 1
get FILE_ID long
for j = 0 < ARR_INT
get SHADER_HEADING long
next j
get FIXER long #512 or 256? Memory Fixer?
get TEXT_NAEM_LONG_SETTER long
for x = 0 < TEXT_NAEM_LONG_SETTER
get ID_LEN long
getdstring ID_LINE ID_LEN
get BREAKER byte
next x
get TEXT_FILES long
for i = 0 < TEXT_FILES
get TEXT_ID long
get TAG_TEXTING short # must be 4
get TEXT_NAME long
getdstring TEXT_NAMER TEXT_NAME
get TEXT_LEN long
math TEXT_LEN -= 1
math TEXT_LEN * 2 #becuase its UTF-16
savepos OFFSET #save Before text line
slog "" OFFSET TEXT_LEN unicode
getdstring TEXT_WIDTH TEXT_LEN
get DUMMY long
get DUMMY long
get DUMMY long
next i
Shokoniraya wrote:ISKA wrote:Up.
need more Files
more then a global.strtbl
Test Script for who wants create a Tool
its really Simple,
I wish Luigi would accept Fix slog for Such Times, Slog, not log, just for text filesCode: Select all
get ARR_INT long
math ARR_INT -= 1
get FILE_ID long
for j = 0 < ARR_INT
get SHADER_HEADING long
next j
get FIXER long #512 or 256? Memory Fixer?
get TEXT_NAEM_LONG_SETTER long
for x = 0 < TEXT_NAEM_LONG_SETTER
get ID_LEN long
getdstring ID_LINE ID_LEN
get BREAKER byte
next x
get TEXT_FILES long
for i = 0 < TEXT_FILES
get TEXT_ID long
get TAG_TEXTING short # must be 4
get TEXT_NAME long
getdstring TEXT_NAMER TEXT_NAME
get TEXT_LEN long
math TEXT_LEN -= 1
math TEXT_LEN * 2 #becuase its UTF-16
savepos OFFSET #save Before text line
slog "" OFFSET TEXT_LEN unicode
getdstring TEXT_WIDTH TEXT_LEN
get DUMMY long
get DUMMY long
get DUMMY long
next i
ISKA wrote:--
ISKA wrote:
Hopefully true files.
archive screenshot: https://prnt.sc/klo58r
Cutscene: https://www.mediafire.com/file/ikbpaxpv ... e.rar/file
Textures: https://www.mediafire.com/file/2jqogi0p ... e.rar/file