Split/Second DLC ported to PC Version

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Xenon
Posts: 5
Joined: Sun Jun 03, 2018 5:00 pm

Split/Second DLC ported to PC Version

Post by Xenon »

Hello! My name is Kirill. Iam from russia and sorry for my bad english :D

I am busy in porting the DLC for the Split/Second game. And I succeeded in this business

I'm using a modified version of QuickBMS that unpacks files with the correct extensions.

But I have a problem. In the Xbox 360 architecture and the order of bytes there is big endian. Therefore, these files do not can read the PC version. Can I re-convert the order of the bytes?

Examples of files in an attachment

zenhax_0.jpg

Musclecar_Mohawk Menu Body.zip

Musclecar_Javelin Menu Body.zip

Elite440BRNported.jpg