I'm looking for the game script to do the Spanish translation. I found the secondary text and the graphics but the main script is in the folders: 1S, 2S, 3S, 4S and 5S.
The files seem to be compressed. I can't find text with relative searches.
I'm sure that it is possible to do the translation because there is a Russian translation but I can't find the romhacker.
Since there is no decompressed size I guess it's a chunk based format where each chunk has probably a size of 0x10000 bytes (usual size). I didn't check the compression with the comtype scanner (sorry) but I made a script on the fly for covering the format, when the algorithm will be found it's enough to set it (so do not use the script):
comtype ??? get CHUNKS long for i = 0 < CHUNKS get OFFSET long putarray 0 i OFFSET next i get OFFSET asize putarray 0 i OFFSET
get NAME basename append for i = 0 < CHUNKS getarray OFFSET 0 i math i + 1 getarray SIZE 0 i math SIZE - OFFSET clog NAME OFFSET SIZE 0x10000 next append
This format is a good example of candidate for the comptype scanner since you have the offset, compressed size and decompressed size (ok this 3rd argument is not sure) of the compressed data, but have you used it correctly on the right part of data?
I did a quick test scanning only some algorithms and there were no good results.
aluigi, after 4 years, an unpacking algorithm for these files appeared in your tool, this is "TDCB_lzss" . But, as I understand it, there is no compression algorithm?
I was asked to translate this game, I found the font, unpacked the files with your tool, it remains only to pack them back. Can you share information about the unpacking algorithm? I'll try to do the compression tool myself.