Mystery of the Druids
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Re: Mystery of the Druids
So, I have only two discs(Present and Past) but not the Install disc. Do I have to make sure the script works with it?
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Re: Mystery of the Druids
I don't remember where I got the archives.
Probably it was a request I received by email or a topic on Xentax.
So I'm unable to give you a solution.
Probably it was a request I received by email or a topic on Xentax.
So I'm unable to give you a solution.
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- Posts: 1125
- Joined: Tue Feb 02, 2016 2:35 am
Re: Mystery of the Druids
Oh, okay.
By the way check out The Moment of Silence. When I tested out that script with the game, the offsets were incorrect.
Do I have to post the .map file in question or...?
By the way check out The Moment of Silence. When I tested out that script with the game, the offsets were incorrect.
Do I have to post the .map file in question or...?
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Re: Mystery of the Druids
Yes please, post the archive.
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Re: Mystery of the Druids
I'm on my way.
Or perhaps I could send you a link to download the full game, if it doesn't bother you that much...
EDIT: There you go. I had to upload just the .000 file as it's quite tedious to process the other 16 archive files with the filecutter.bms script. Also, the tool doesn't allow multiple processing of the same filename with different file extensions(think about processing resource.001, resource.002, etc. just by this: "quickbms.exe script.bms E:/folder/resource.*"). Also, the script itself doesn't handle more than one file to cut(log NAME OFFSET CHUNKSZ) so I had no choice.
Or perhaps I could send you a link to download the full game, if it doesn't bother you that much...
EDIT: There you go. I had to upload just the .000 file as it's quite tedious to process the other 16 archive files with the filecutter.bms script. Also, the tool doesn't allow multiple processing of the same filename with different file extensions(think about processing resource.001, resource.002, etc. just by this: "quickbms.exe script.bms E:/folder/resource.*"). Also, the script itself doesn't handle more than one file to cut(log NAME OFFSET CHUNKSZ) so I had no choice.
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Re: Mystery of the Druids
That resource.map is totally unrelated to the 000 container.
Very easy to test, the first file of resource.000 ends at 0x75883 where starts an ogg file so you should find a reference to this number (83 58 07 00) in the map file but there is nothing.
That's the reason why everything is screwed and has no sense.
The script is correct and the format is very easy leaving no space to errors.
Very easy to test, the first file of resource.000 ends at 0x75883 where starts an ogg file so you should find a reference to this number (83 58 07 00) in the map file but there is nothing.
That's the reason why everything is screwed and has no sense.
The script is correct and the format is very easy leaving no space to errors.
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- Posts: 1125
- Joined: Tue Feb 02, 2016 2:35 am
Re: Mystery of the Druids
Well, I take it the offsets referenced in that .map file makes no sense then.
The only version I have from this game is the French language version at the moment. Since I'm about to obtain the English language version I'll see if I can compare the two versions.
The only version I have from this game is the French language version at the moment. Since I'm about to obtain the English language version I'll see if I can compare the two versions.