Patapon (PSP) .gxx model

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
OwocekTV
Posts: 33
Joined: Fri Feb 20, 2015 7:24 pm

Patapon (PSP) .gxx model

Post by OwocekTV »

Hello!
I need serious help with models in Patapon series.
You might think that models in Patapon are GMO's which can be easily extracted? Well you're right, but not majority of them.
I have problems with this exact type of models, that cannot be viewable by any tool I tried with (gitmo, noesis).

Header:
58 58 47 2E 30 31 2E 30 4F 4D 47 (XXG.01.0OMG)

Example files (With some textures):
https://www.dropbox.com/s/xut41bo4oz33b ... s.zip?dl=1

Thanks in advance :)
OwocekTV
Posts: 33
Joined: Fri Feb 20, 2015 7:24 pm

Re: Patapon (PSP) .gxx model

Post by OwocekTV »

Any help? :(
VerMishelb
Posts: 6
Joined: Wed Mar 04, 2020 6:51 pm

Re: Patapon (PSP) .gxx model

Post by VerMishelb »

Need help with this format too. Looks like it just takes parts of GXT texture and display them in different way. Stretch, mix with other color etc.
Francis
Posts: 5
Joined: Wed Jul 01, 2020 9:00 am

Re: Patapon (PSP) .gxx model

Post by Francis »

PSP textures are in general a pain, indeed