Requesting help: (I took a look at quickbms.txt, but I fear it would take me weeks, if not months before I could write my own scripts.)
This is a game for Windows and DOS, released in 1997.
The .bms file I found for this game on aluigi.altervista is apparently for the Sega Saturn version of the game, so that wasn't working out too well.
Attached are two .zip files:
One zip contains a slice from a .big file from one of the CDs of the Dutch version of the game (NL),
while the other zip contains a slice from a .big file from one of the CDs of the English version of the game (EN).
The slices were made with filecutter.bms.
I presume both versions use the exact same format, but since I was hoping to merge the two versions, I figured I'd upload a slice of both.
Hopefully I did this right?
Regards,
Fruit
Atlantis: The Lost Tales (1997, .big files)
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- Posts: 119
- Joined: Sun Dec 27, 2015 10:22 pm
Re: Atlantis: The Lost Tales (1997, .big files)
Try Aluigi's ZeroZone one:
Code: Select all
# ZeroZone
# script for QuickBMS http://quickbms.aluigi.org
idstring "BigFile 1.00\0\0\0\0"
get FILES long
get FILES_SIZE long
get FILES_OFF long
get DUMMY long
for i = 0 < FILES
get NAMESZ long
get DUMMY long
get SIZE long
get SIZE2 long
get SIZE3 long
get DUMMY long
get OFFSET long
get DUMMY long
getdstring NAME NAMESZ
math OFFSET += FILES_OFF
log NAME OFFSET SIZE
next I
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- Posts: 2
- Joined: Sun Jul 29, 2018 8:12 pm
Re: Atlantis: The Lost Tales (1997, .big files)
Oh wow, that worked.
Thank you. :-)
Now hopefully I can manage to merge the two files, and the game will accept that new file. :-D
Thanks again!
Thank you. :-)
Now hopefully I can manage to merge the two files, and the game will accept that new file. :-D
Thanks again!