Atlantis: The Lost Tales (1997, .big files)

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Fruit
Posts: 2
Joined: Sun Jul 29, 2018 8:12 pm

Atlantis: The Lost Tales (1997, .big files)

Post by Fruit »

Requesting help: (I took a look at quickbms.txt, but I fear it would take me weeks, if not months before I could write my own scripts.)


This is a game for Windows and DOS, released in 1997.
The .bms file I found for this game on aluigi.altervista is apparently for the Sega Saturn version of the game, so that wasn't working out too well. :-)


Attached are two .zip files:
One zip contains a slice from a .big file from one of the CDs of the Dutch version of the game (NL),
while the other zip contains a slice from a .big file from one of the CDs of the English version of the game (EN).
The slices were made with filecutter.bms.

I presume both versions use the exact same format, but since I was hoping to merge the two versions, I figured I'd upload a slice of both. :-)


Hopefully I did this right?
Regards,
Fruit
Anexenaumoon
Posts: 119
Joined: Sun Dec 27, 2015 10:22 pm

Re: Atlantis: The Lost Tales (1997, .big files)

Post by Anexenaumoon »

Try Aluigi's ZeroZone one:

Code: Select all

# ZeroZone
# script for QuickBMS http://quickbms.aluigi.org

idstring "BigFile 1.00\0\0\0\0"
get FILES long
get FILES_SIZE long
get FILES_OFF long
get DUMMY long

for i = 0 < FILES
    get NAMESZ long
    get DUMMY long
    get SIZE long
    get SIZE2 long
    get SIZE3 long
    get DUMMY long
    get OFFSET long
    get DUMMY long
    getdstring NAME NAMESZ

    math OFFSET += FILES_OFF

    log NAME OFFSET SIZE
next I
Fruit
Posts: 2
Joined: Sun Jul 29, 2018 8:12 pm

Re: Atlantis: The Lost Tales (1997, .big files)

Post by Fruit »

Oh wow, that worked.
Thank you. :-)

Now hopefully I can manage to merge the two files, and the game will accept that new file. :-D
Thanks again!