[PS4] The Walking Dead Remastered Collection (.d3dtx)

Textures, recreate headers, conversions, algorithms and parsing of image files
meganmi
Posts: 5
Joined: Thu Dec 22, 2016 6:04 am

[PS4] The Walking Dead Remastered Collection (.d3dtx)

Post by meganmi »

Anyone willing to check the samples and if a script can be made for it? From the PS4 version so it has the usual swizzling. :D
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: [PS4] The Walking Dead Remastered Collection (.d3dtx)

Post by Acewell »

here is Noesis python script to open your samples :D
tex_TheWalkingDeadRemastered_PS4_d3dtx.zip
meganmi
Posts: 5
Joined: Thu Dec 22, 2016 6:04 am

Re: [PS4] The Walking Dead Remastered Collection (.d3dtx)

Post by meganmi »

Acewell wrote:here is Noesis python script to open your samples :D
tex_TheWalkingDeadRemastered_PS4_d3dtx.zip

Thank you for this! :mrgreen: There are some .d3dtx files that throw in an error in Noesis, hopefully you could check them out?