Hello! As the title says, I need help with a .bin file (I will provide you the link for DL below) from the PSP game called Nendoroid Generations .
What I need is basically to extract from that file.
My idea is to get the game models in a format that blender can read.
If you know how to preserve the bone-rig as well is a plus, but not mandatory.
Link to data .bin file: https://drive.google.com/open?id=1PDN3S ... HZzz-3HVYX
also looks like this is a PlayStation ARchive (PSAR) :
In conclusion, please help me reaching that goal. I thank you all in advance!
For any questions or doubts, just send me a message. Thank you!
Need Help extracting files from a .bin file from PSP game [Nendoroid Generations]
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Re: Need Help extracting files from a .bin file from PSP game [Nendoroid Generations]
PSAR archives are supported in this script:
http://aluigi.org/bms/brink.bms
http://aluigi.org/bms/brink.bms
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Re: Need Help extracting files from a .bin file from PSP game [Nendoroid Generations]
aluigi wrote:PSAR archives are supported in this script:
http://aluigi.org/bms/brink.bms
Hello! Thanks for the reply, but it seems that I get this error:
Code: Select all
Error: the script uses more array indexes (201411715) than available (0)
Last script line before the error or that produced the error:
96 getarray ZSIZE 0 CompressedBlockSizeIndex
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Re: Need Help extracting files from a .bin file from PSP game [Nendoroid Generations]
I just checked the file and all the data from offset 0x10 doesn't have sense so it's encrypted.
Can't help with that.
Can't help with that.
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Re: Need Help extracting files from a .bin file from PSP game [Nendoroid Generations]
aluigi wrote:I just checked the file and all the data from offset 0x10 doesn't have sense so it's encrypted.
Can't help with that.
Hmm...I see. Well, thank you anyway for all your help so far.
I think I'll try figuring it out by myself, somehow.
If anyone can help me on that or figured out a way to do this, I'll kindly accept the help.