Dark Fall - fff file

How to translate the files of a game
ghylard
Posts: 77
Joined: Wed Oct 08, 2014 1:03 pm

Dark Fall - fff file

Post by ghylard »

I decompiled the ctx and dxr files with the aluigi script shockwave.bms but the subtitles are in fff files
How extract the text and reinsert it after translation?

Warning, the extension fff not being allowed the extension fff has been changed to txt

Please change the extension txt to fff for use
Image
Delutto
Posts: 561
Joined: Tue Oct 13, 2015 1:26 pm

Re: Dark Fall - fff file

Post by Delutto »

More samples.
ghylard
Posts: 77
Joined: Wed Oct 08, 2014 1:03 pm

Re: Dark Fall - fff file

Post by ghylard »

texts.7z contains all the fff files in the game.

http://www.mediafire.com/file/ud8995v3klne0rn/texts.7z/file
Delutto
Posts: 561
Joined: Tue Oct 13, 2015 1:26 pm

Re: Dark Fall - fff file

Post by Delutto »

ghylard wrote:texts.7z contains all the fff files in the game.
The game is Dark Fall: The Journal ?
ghylard
Posts: 77
Joined: Wed Oct 08, 2014 1:03 pm

Re: Dark Fall - fff file

Post by ghylard »

No, it's Dark Fall II: Lights Out.
Delutto
Posts: 561
Joined: Tue Oct 13, 2015 1:26 pm

Re: Dark Fall - fff file

Post by Delutto »

Dark Fall: 2 Lights Out FFF Tool
By Delutto
See Readme.txt for instructions.
Dark_Fall_2_FFF_Text_Tool_By_Delutto.7z

Notes: Except by the texts, the file have all the hex data values converted to your ASCII representation... it's sucks... and I just made a trick to export and import the texts, so there's a good chance that mod files will not work... sorry.
ghylard
Posts: 77
Joined: Wed Oct 08, 2014 1:03 pm

Re: Dark Fall - fff file

Post by ghylard »

Thank you very much, Delutto. :D