hello aluigi,
can you help me in this format?
it's a bin_fsb From mafia 2, this is a one-file package
i just need to export and import .fsb (.bin_fsb to .fsb)
physics engine (binary raw data) [Mafia II (*.bin_fsb)]
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Re: physics engine (binary raw data)
use fsbext -o -1
There is an FSB4 archive just after a string and a size field.
There is an FSB4 archive just after a string and a size field.
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Re: physics engine (binary raw data)
game read header to read raw_size of FSB or any other file (those header that located before the FSB4)
This is an one-File archive and i need to extract this archive and re-import
This is an one-File archive and i need to extract this archive and re-import
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Re: physics engine (binary raw data)
There's no data offset field, so quickbms will not reimport a file bigger than original, even using REIMPORT2...
And change the topic title to something that makes sense, like "Mafia II (*.bin_fsb)"
Code: Select all
get NAMEZ byte
getdstring NAME NAMEZ
string NAME += ".fsb"
get SIZE long
savepos OFFSET
log NAME OFFSET SIZE
And change the topic title to something that makes sense, like "Mafia II (*.bin_fsb)"
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Re: physics engine (binary raw data)
Delutto wrote:There's no data offset field, so quickbms will not reimport a file bigger than original, even using REIMPORT2...Code: Select all
get NAMEZ byte
getdstring NAME NAMEZ
string NAME += ".fsb"
get SIZE long
savepos OFFSET
log NAME OFFSET SIZE
And change the topic title to something that makes sense, like "Mafia II (*.bin_fsb)"
Thank's, but i need to reimport2...
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- Site Admin
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- Joined: Wed Jul 30, 2014 9:32 pm
Re: physics engine (binary raw data)
It's more easy if you build the file from scratch since the format is extremely trivial and simple.
You can even do it with a hex editor without scripts or custom tools.
Doesn't exist something easier than this
You can even do it with a hex editor without scripts or custom tools.
Doesn't exist something easier than this
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Re: physics engine (binary raw data)
aluigi wrote:It's more easy if you build the file from scratch since the format is extremely trivial and simple.
You can even do it with a hex editor without scripts or custom tools.
Doesn't exist something easier than this
easy to do, but there is a lot of sound effect and music and speech, it will take a long!
and i don't have enough Time anyway, my problem is time... not anything else
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Re: physics engine (binary raw data)
GHOST DEAD wrote:aluigi wrote:It's more easy if you build the file from scratch since the format is extremely trivial and simple.
You can even do it with a hex editor without scripts or custom tools.
Doesn't exist something easier than this
easy to do, but there is a lot of sound effect and music and speech, it will take a long!
and i don't have enough Time anyway, my problem is time... not anything else
you can even create a new package, but yes. there is alot of file and take a while because SDS tool is Gui mod, not Command-Line. wasting time, you know...