hi
please help me for mix Archive >>> Ride Videogame
plz help uncompress & compress
sorry bad english
thanks
Ride Videogame
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Re: Ride Videogame
You can use msmixext for the extraction:
http://aluigi.org/papers.htm#msmixext
http://aluigi.org/papers.htm#msmixext
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Re: Ride Videogame
thanks man...
i have tool for Import and export
I request *.MIX Archive uncompress & compress tool or BMS code
I do not want Extract
only uncompress & compress
thanks again
i have tool for Import and export
I request *.MIX Archive uncompress & compress tool or BMS code
I do not want Extract
only uncompress & compress
thanks again
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- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Ride Videogame
They are archives that contain files (both compressed and uncompressed), it's not a "compressed" archive.
If you can already extract and reimport the files, what else you want to do with the archives?
If you can already extract and reimport the files, what else you want to do with the archives?
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- Posts: 22
- Joined: Wed Apr 08, 2015 6:42 pm
Re: Ride Videogame
Special thanks....
my tool >> uncompress & Extract *.MIX Archive
MIX Archive org Archive>>> 1.136.522 kb
RebuildFile MIX Archive>>>> 3.359.586 File size is three times
my tool note compressed MIX Archive ...only RebuildFile
I do not want to be three times the size of my game
my tool >> uncompress & Extract *.MIX Archive
MIX Archive org Archive>>> 1.136.522 kb
RebuildFile MIX Archive>>>> 3.359.586 File size is three times
my tool note compressed MIX Archive ...only RebuildFile
I do not want to be three times the size of my game
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- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Ride Videogame
Now I understand.
Basically the rebuilder doesn't compress the files but simply stores them uncompressed, that's the reason of the bigger archive.
Just recently Milestone implemented the zlib algorithm instead of their lzw so it's possible that the rebuilder prefers to not compress the files instead of using zlib making the new archive incompatible with older games... just an hypothesis.
Anyway you should contact who created the rebuilder asking him to add the zlib compression.
Basically the rebuilder doesn't compress the files but simply stores them uncompressed, that's the reason of the bigger archive.
Just recently Milestone implemented the zlib algorithm instead of their lzw so it's possible that the rebuilder prefers to not compress the files instead of using zlib making the new archive incompatible with older games... just an hypothesis.
Anyway you should contact who created the rebuilder asking him to add the zlib compression.