Nintendo Wii U/Nintendo Switch .BARS

Codecs, formats, encoding/decoding of game audio, video and music
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Nintendo Wii U/Nintendo Switch .BARS

Post by LolHacksRule »

I was hoping someone could help extract the audio files from the .BARS sound archives used in 2011-2017 games from Nintendo like Splatoon + Splatoon 2, BOTW and MK8+MK8D on their consoles. The heading is BARS, and I've uploaded a sample too: https://drive.google.com/open?id=1exFSR ... 9y_F6xsYJD. Any advice? Thanks.
Last edited by LolHacksRule on Fri Jan 04, 2019 5:16 pm, edited 1 time in total.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: [REQUEST] Nintendo Wii U/Nintendo Switch .BARS

Post by aluigi »

The format is quite boring, many chunks of information and references to other information.
The INFO chunk seems to contain the coefficients/samplerates/channels while DATA contains the gcadpcm data so basically you have everything for dumping playable audio.
I'm going to move the topic in the Audio section in case someone there wants to do the job.