Thanks a lot for the mod, it's been helping me create some units as I'm trying to make my way into modding...
After a lot of tinkering and reading for the past few months, I was able to fix the "reversed bones" issue, by simply removing the the "-" sign from lines 340 and 389 in the script from "-vx"
This now causes the skeletons to be imported in the right orientation, but the normals of the mesh are reversed, so I have to flip them which is very easy
For me this fixed the issue where moving a joint would result in weird orientation because the pivot point of the bone is connected to the opposite side
I'm trying to remesh new units and introduce them into the game, I have been able to update some meshes and even add to the skeleton tables, but I'm having a very hard time with the battle animation tables...
I have been trying to read the animation from the battle animations without any success, the only tool I was able to get working is uu3d, which actually gives me the x,y,z locations for each bone of each frame, but I have no way of exporting them and I have to move them manually into Maya, I suspect it would work fine in the pro version of UU3D, but I'm not so sure...
Do you think that there is a way to read the animation tables for each pose from the text files, or export them into Maya? it's been giving me a very hard time doing that and doing it manually takes a lot of time, and I only have a few hours after work to work on modding..
I'm trying to update some animations for custom new skeletons and meshes, instead of building a new animation from scratch...and not that I would know how to export that yet into the game anyway
I would appreciate any help or pointing me in the right direction