You guys all amazing. Can you help me out decompile this sample data.apk?
I spend this to decompile 2 days, but failed.
I got the files from data.apk but it compiled. I don't know how to decompile.
data.pak
https://drive.google.com/open?id=1pyDbT ... tgXq9EHhtu
Sample Data.pak [CheEngine_GI raw dds]
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Re: Sample Data.pak
This topic is incomplete and confusing.
What's the name of the game?
You mentioned a data.APK but uploaded a data.PAK.
The topic is in the Graphics section but data.pak is an archive.
The screenshot you posted means you extracted the files or where you got it?
What's the name of the game?
You mentioned a data.APK but uploaded a data.PAK.
The topic is in the Graphics section but data.pak is an archive.
The screenshot you posted means you extracted the files or where you got it?
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- Posts: 5
- Joined: Wed Jul 04, 2018 1:45 pm
Re: Sample Data.pak
Sorry about that. This is not a game. Sample graphic engine.
The extracted files are parsed and divided using format table. But after that, the file was compiled. So I couldn't get the original graphic file.
If I wrote on the wrong board, I will delete this post.
The extracted files are parsed and divided using format table. But after that, the file was compiled. So I couldn't get the original graphic file.
If I wrote on the wrong board, I will delete this post.
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- Posts: 5
- Joined: Wed Jul 04, 2018 1:45 pm
Re: Sample Data.pak
I think this post need to move 3D/2D model board.
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Re: Sample Data.pak
Ok, so the pak format is simple:
http://aluigi.org/bms/cheengine_gi.bms
The "problem" is the format of the bin files because they are not the original png/dds/hlsl/obj files but they are stored as resources ready to be used by the engine.
For example the bin files in Textures (filename.png_hash.bin) are what I guess raw headerless dds.
So the section of the forum is correct since now the problem is just figuring out how to parse the simple small bin header and creating a dds header for opening the extracted files.
Hopefully some user will notice the topic and will post a solution, this is usually a simple task based on my experience on the forum.
http://aluigi.org/bms/cheengine_gi.bms
The "problem" is the format of the bin files because they are not the original png/dds/hlsl/obj files but they are stored as resources ready to be used by the engine.
For example the bin files in Textures (filename.png_hash.bin) are what I guess raw headerless dds.
So the section of the forum is correct since now the problem is just figuring out how to parse the simple small bin header and creating a dds header for opening the extracted files.
Hopefully some user will notice the topic and will post a solution, this is usually a simple task based on my experience on the forum.
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- Posts: 5
- Joined: Wed Jul 04, 2018 1:45 pm
Re: Sample Data.pak [CheEngine_GI raw dds]
Thank you for your help !! I also try to find a way to recover header.