Hitman 6 (2016)
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Hitman 6 (2016)
Hitman 6 tools.
Current state: all skeletal and most static models can be extracted with skeletons and textures. You must be able to get and check models now and start finding their hashes.
When run, the tool will output a model in SMD & ASCII, and a material text file with a list of all materials used by this model. All these textures will be extracted to corresponding folders.
To work, the tool needs rpkg.ini and/or rpkg_patch.ini - list of packages to look for models, you must edit it with your folder names.
1. run tool without parameters
It will output a list of skeletal models in all packages from RPKG.ini
So if you want only models from DLC5, delete other lines from RPKG.ini
For example, run Hitman6 > list.txt and it will create list.txt
This list has hash, size, number of materials for each model.
you have an idea, if it has 10 materials and its big, its probably character
2. to get one model, run the tool like Hitman6 6D1BF1B36511FD
this will create hitman's tie
3. to get all models in a list, run Hitman6 list.txt or drop list.txt onto the EXE
4. to get all models as game tree, run Hitman6 all or Hitman6 alltxt
Cloth is weighted to the main skeleton
Current state: all skeletal and most static models can be extracted with skeletons and textures. You must be able to get and check models now and start finding their hashes.
When run, the tool will output a model in SMD & ASCII, and a material text file with a list of all materials used by this model. All these textures will be extracted to corresponding folders.
To work, the tool needs rpkg.ini and/or rpkg_patch.ini - list of packages to look for models, you must edit it with your folder names.
1. run tool without parameters
It will output a list of skeletal models in all packages from RPKG.ini
So if you want only models from DLC5, delete other lines from RPKG.ini
For example, run Hitman6 > list.txt and it will create list.txt
This list has hash, size, number of materials for each model.
you have an idea, if it has 10 materials and its big, its probably character
2. to get one model, run the tool like Hitman6 6D1BF1B36511FD
this will create hitman's tie
3. to get all models in a list, run Hitman6 list.txt or drop list.txt onto the EXE
4. to get all models as game tree, run Hitman6 all or Hitman6 alltxt
Cloth is weighted to the main skeleton
Last edited by id-daemon on Sun Aug 05, 2018 9:01 am, edited 3 times in total.
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Re: Hitman 6
tests show that textures are properly extracted and linked to models
first tool version will be released soon
first tool version will be released soon
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Re: Hitman 6
Awesome! Maybe post some progress videos to youtube if you're up for it? I love watching them
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Re: Hitman 6
Anexenaumoon, i dont think there's anything interesting here to make videos
Tool posted.
There is a way to group all outfit parts together, I'm working on it.
Tool posted.
There is a way to group all outfit parts together, I'm working on it.
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Re: Hitman 6 (2016)
here's the full asset tree for chunk0
you can find all outfits there
for example, here you see hitmans head (green),
and all of those in red ellipse are parts of some outfit
you can find all outfits there
for example, here you see hitmans head (green),
and all of those in red ellipse are parts of some outfit
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Re: Hitman 6 (2016)
Can anyone explain this? I've got this:
[img]https://i.gyazo.com/784c6c31d4f2f7a4748344cdb0feb165.png[/img]
But when i drag the rpkg or the chunk0_tree to the Hitman6.exe nothing happens, it only opens a CMD with the text "Unexpected exception" and then closes.
I've put this in my RPKG:
(Steam location)\steamapps\common\Hitman™\Runtime\chunk0.rpkg
Hitman6 list.txt
I dont really get the tutorial on the other sites, can anyone make it more clear?
[img]https://i.gyazo.com/784c6c31d4f2f7a4748344cdb0feb165.png[/img]
But when i drag the rpkg or the chunk0_tree to the Hitman6.exe nothing happens, it only opens a CMD with the text "Unexpected exception" and then closes.
I've put this in my RPKG:
(Steam location)\steamapps\common\Hitman™\Runtime\chunk0.rpkg
Hitman6 list.txt
I dont really get the tutorial on the other sites, can anyone make it more clear?
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Re: Hitman 6 (2016)
change 'Hitman™' to 'Hitman' in your path
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Re: Hitman 6 (2016)
Tosyk wrote:change 'Hitman™' to 'Hitman' in your path
Still says Unexpected exception and then closes
Last edited by rtscholten on Mon Jul 09, 2018 12:24 pm, edited 1 time in total.
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Re: Hitman 6 (2016)
do you have spaces in you path to chunk0.rpkg?
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Re: Hitman 6 (2016)
Tosyk wrote:do you have spaces in you path to chunk0.rpkg?
Nope, just
D:\Steam\steamapps\common\Hitman\Runtime\chunk0.rpkg
When i run it it opens cmd and then after less then a second closes
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Re: Hitman 6 (2016)
Tosyk wrote:can you show full error?
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Re: Hitman 6 (2016)
Sometimes it gives the text "Onverwachte/Onverwerkte uitzondering" that translates to english to "Unexpected/Unprocessed exception" Idk which one of the two it is (Unexpected/Unprocessed) can't read it very well
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Re: Hitman 6 (2016)
wait... you should rename a folder 'Hitman™' to 'Hitman' as well
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Re: Hitman 6 (2016)
Tosyk wrote:wait... you should rename a folder 'Hitman™' to 'Hitman' as well
Done now it opens a cmd and makes a list with numbers and then closes, what now?
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Re: Hitman 6 (2016)
does this strings from the first post makes sense to you (?):rtscholten wrote:Done now it opens a cmd and makes a list with numbers and then closes, what now?Tosyk wrote:wait... you should rename a folder 'Hitman™' to 'Hitman' as well
id-daemon wrote:2. to get one model, run the tool like Hitman6 6D1BF1B36511FD
this will create hitman's tie
3. to get all models in a list, run Hitman6 list.txt or drop list.txt onto the EXE
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Re: Hitman 6 (2016)
Tosyk wrote:does this strings from the first post makes sense to you (?):rtscholten wrote:Done now it opens a cmd and makes a list with numbers and then closes, what now?Tosyk wrote:wait... you should rename a folder 'Hitman™' to 'Hitman' as wellid-daemon wrote:2. to get one model, run the tool like Hitman6 6D1BF1B36511FD
this will create hitman's tie
3. to get all models in a list, run Hitman6 list.txt or drop list.txt onto the EXE
Eh yeah i think so, like the list of numbers are like the same as 6D1BF1B36511FD but where are the models stored / what do i do now?
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Re: Hitman 6 (2016)
this is a part of tutorial, you need follow it. I don't understand what you don't understand.rtscholten wrote:Tosyk wrote:does this strings from the first post makes sense to you (?):rtscholten wrote:Done now it opens a cmd and makes a list with numbers and then closes, what now?id-daemon wrote:2. to get one model, run the tool like Hitman6 6D1BF1B36511FD
this will create hitman's tie
3. to get all models in a list, run Hitman6 list.txt or drop list.txt onto the EXE
Eh yeah i think so, like the list of numbers are like the same as 6D1BF1B36511FD but where are the models stored / what do i do now?
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Re: Hitman 6 (2016)
Tosyk wrote:this is a part of tutorial, you need follow it. I don't understand what you don't understand.rtscholten wrote:Tosyk wrote:does this strings from the first post makes sense to you (?):
Eh yeah i think so, like the list of numbers are like the same as 6D1BF1B36511FD but where are the models stored / what do i do now?
How can you run the tool like "*******"?
Like change the rpkg right?
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Re: Hitman 6 (2016)
I don't know how clear the process of extracting models from hitman 6 could be explained than 'run hitman6.exe list.txt' in the Windows console. list.txt is your 'list with numbers' as you call it. look at the attached imagertscholten wrote:Tosyk wrote:this is a part of tutorial, you need follow it. I don't understand what you don't understand.rtscholten wrote:Eh yeah i think so, like the list of numbers are like the same as 6D1BF1B36511FD but where are the models stored / what do i do now?
How can you run the tool like "*******"?
Like change the rpkg right?