okay, so i've already written a .bms script out of the DVD.[BIN/DAT] format as seen in WRC: World Rally Championship the thing is, i want to apart the hashing algorithm as seen in the EVO_OPT4.IRX file into the .bms script - back when i did this i never knew i was pushing myself this hard just for this
Not sure if yours is a request about bms or reverse engineering, from the bms side you don't need to use memory files and array, just getvarchr. You can even make a C function and calling it with the "tcc" prototype of calldll.
If you need help with reverse engineering I suggest you searching those constants on a search engine: "31415" "27183"
holy shit this is *SPAM* startling they used the most basic shit you can ever find regarding hashing algorithms, i don't even think it's worth posting some random links for
Hi, sorry for "digging out" this thread after such time, but have you managed to achieve something here? I wanted to fetch game soundtrack from the archive file, but it seems that this is the only thread trying to solve mystery behind game files.