Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4

Post by id-daemon »

Yakuza 6/Yakuza 0/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC tools.
May work with other games. Supports skinned and static models, level assets.

Drop GMD file onto the tool and it will export model as ASCII and skeleton as SMD.
ASCII will have extended info for correct bone rotations. Noesis plugin that reads them is included.

Up to 3 UV pairs supported in ASCII
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cloth and hair bones will also work:
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Last edited by id-daemon on Wed Aug 08, 2018 9:24 am, edited 3 times in total.
xLumexMoon
Posts: 16
Joined: Wed Dec 17, 2014 4:34 pm

Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4

Post by xLumexMoon »

WOW!!!! U r Amazing. :)
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4

Post by id-daemon »

Tool updated. Support for models with 65k+ vertices.
Yakuza 0 support (use be (big endian) version).
Probably will work with any game on that engine now.

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