Yakuza 6/Yakuza 0/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC tools.
May work with other games. Supports skinned and static models, level assets.
Drop GMD file onto the tool and it will export model as ASCII and skeleton as SMD.
ASCII will have extended info for correct bone rotations. Noesis plugin that reads them is included.
Up to 3 UV pairs supported in ASCII
cloth and hair bones will also work:
Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4
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Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4
Last edited by id-daemon on Wed Aug 08, 2018 9:24 am, edited 3 times in total.
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Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4
WOW!!!! U r Amazing.
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- Posts: 1040
- Joined: Sun Mar 22, 2015 7:09 pm
Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4
Tool updated. Support for models with 65k+ vertices.
Yakuza 0 support (use be (big endian) version).
Probably will work with any game on that engine now.
Yakuza 0 support (use be (big endian) version).
Probably will work with any game on that engine now.