Escape From Monkey Island (*.meshb, *.TGA? a few others...)

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Escape From Monkey Island (*.meshb, *.TGA? a few others...)

Post by Doctor Loboto »

This game has been out for a while, and the archives have long been able to be extracted. However research hasn't really gone any further and I'd really like to be able to get the models and their corresponding textures for a few purposes. Here I have the resource files for what a believe to be LeChuck's 'demon' form, what with the flaming beard and such. The textures are given a TGA extension, but I assume are compressed somehow as they're incredibly small and won't load in anything.

https://www.dropbox.com/s/0okxgrpi1d710rn/Hellbeard.zip?dl=0
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Escape From Monkey Island (*.meshb, *.TGA? a few others...)

Post by Acewell »

this bms script will decompress your tga samples :D

Code: Select all

# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

comtype gzip
get ZSIZE asize
get NAME basename
string NAME + _decmp.tga
xmath SIZE_OFF "ZSIZE - 4"
goto SIZE_OFF 0 seek_set
get SIZE long
clog NAME 0x0 ZSIZE SIZE
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Escape From Monkey Island (*.meshb, *.TGA? a few others...)

Post by Doctor Loboto »

Oh hey, thanks for the start! Now all I need is the mesh and UV's!
BCGhost
Posts: 35
Joined: Fri Dec 15, 2017 1:42 pm

Re: Escape From Monkey Island (*.meshb, *.TGA? a few others...)

Post by BCGhost »

From hel.meshb:
Image
H2O files:
hel.rar