This game has been out for a while, and the archives have long been able to be extracted. However research hasn't really gone any further and I'd really like to be able to get the models and their corresponding textures for a few purposes. Here I have the resource files for what a believe to be LeChuck's 'demon' form, what with the flaming beard and such. The textures are given a TGA extension, but I assume are compressed somehow as they're incredibly small and won't load in anything.
https://www.dropbox.com/s/0okxgrpi1d710rn/Hellbeard.zip?dl=0
Escape From Monkey Island (*.meshb, *.TGA? a few others...)
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Re: Escape From Monkey Island (*.meshb, *.TGA? a few others...)
this bms script will decompress your tga samples
Code: Select all
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm
comtype gzip
get ZSIZE asize
get NAME basename
string NAME + _decmp.tga
xmath SIZE_OFF "ZSIZE - 4"
goto SIZE_OFF 0 seek_set
get SIZE long
clog NAME 0x0 ZSIZE SIZE
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Re: Escape From Monkey Island (*.meshb, *.TGA? a few others...)
Oh hey, thanks for the start! Now all I need is the mesh and UV's!
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