QuickBMS logo poll

Doubts, help and support about QuickBMS and other game research tools

Choose the preferred logo

logo1 (current) with inverted C
3
25%
logo2 with normal C
4
33%
logo3 with normal C and full S
3
25%
who cares... I didn't even know a logo existed!
2
17%
 
Total votes: 12

aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

QuickBMS logo poll

Post by aluigi »

I just noticed that the QuickBMS logo used on twitter and website is ok or even better using the normal 'C' instead of the inverted one.
Maybe let me know what you think.

logo1
Image

logo2
Image

logo3
Image

I think I prefer logo2 because the 'S' in logo3 is too bold and visible.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: QuickBMS logo poll

Post by aluigi »

I have already changed the logo, let's keep this topic just for fun.
I changed the zenhax logo too.
Delutto
Posts: 561
Joined: Tue Oct 13, 2015 1:26 pm

Re: QuickBMS logo poll

Post by Delutto »

I just see the topic now... new logo uh... maybe we will have some surprise?!?
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: QuickBMS logo poll

Post by aluigi »

Eh it has been already done weeks ago :)
Opted for logo 2 and a better zenhax logo too.
shekofte
Posts: 42
Joined: Sun Aug 10, 2014 9:22 am

Re: QuickBMS logo poll

Post by shekofte »

I voted for the logo 3 !
Since the readability is more important btw all the people around world with different languages easier know it !
Also Do you really want to keep the name "QuickBms" intact?
Wanna see we can offer a list of words ?
May be something unbelievable rise up !
Or just you ignore all of them !
No cost ...
But honestly i don't like The word "QuickBms" Now at this it is not a simple scripting interface !
It sense something sacred to me !
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: QuickBMS logo poll

Post by aluigi »

Logo 3 may be a good choice, I will reconsider it.

quickbms is a name that everybody knows and it's there from almost 10 years so... no, definiterly no way I'm going to change it :D

quickbms supports more scripting languages than what you think eh eh eh :)
If you don't like the optimized mexscript language (based on the one made by mr.mouse decades ago) you can use C structs like:

Code: Select all

int files;
for i = 0 < files
  char name[20];
  long offset;
  int size;
  log name offset size
next i
quickbms even supports most of the the winhex templates.

If you have an additional documented language and it makes sense to add it, I can support for it in the next versions of the tool.

First I need to know what you don't like of the current language, it's so basic and simple that I can't believe you have problems with it
shekofte
Posts: 42
Joined: Sun Aug 10, 2014 9:22 am

Re: QuickBMS logo poll

Post by shekofte »

At all !
The bms script is excellent and i am professional with it !
But only today i heard that quickbms can run with various languages !
As you asked !
I have a request to add support for 010 editor binary template?
I think sweetscap 010 editor is the strongest hex editor !
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: QuickBMS logo poll

Post by aluigi »

010 editor uses C-like templates so the structs are compatible, just remember to remove the {} and "struct/typedef" lines and you can use them in quickbms.
Different story for the parts which are more like a programming language like the "for" cycles and so on.
shekofte
Posts: 42
Joined: Sun Aug 10, 2014 9:22 am

Re: QuickBMS logo poll

Post by shekofte »

This is the reason I love you a lot Luigi Auriemma !
Not only you but most of Italian children inherited Innate talent from their ancestors Aristotle , Plato , Archimedes...
And yes i will focus on importing 010 hex to quickbms and send feedbacks...
also the revese way to converting bms to hex template styles so that let us to inspect the archives is useful too
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: QuickBMS logo poll

Post by aluigi »

shekofte wrote:Not only you but most of Italian children inherited Innate talent from their ancestors Aristotle , Plato , Archimedes...

Mah... probably in another universe or in another Italy...

also the revese way to converting bms to hex template styles so that let us to inspect the archives is useful too

It's quite a lot of work to be honest, I mean a full 100% importing and exporting of 010 editor templates.
It's something I would like to see implemented and I added it in my TODO but it requires lot of testing and programming since 010 doesn't only use structures (the for cycles, variable assignments and so on).
Maybe one day with time and inspiration I could find a reliable and easy way to implement it.
Qnoops
Posts: 39
Joined: Thu Aug 04, 2016 8:03 pm

Re: QuickBMS logo poll

Post by Qnoops »

Logo 1 imho.

reverse "C" representing reimporting-modding function of the tool and also completing the "K" letter's left side.

Also "BMS"s "M" should be thicker like "B" and "S".