The Order 1886

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

The Order 1886

Post by id-daemon »

The Order 1886 tool
Currently tool only works for skinned meshes: characters, weapons etc. Static meshes, maps - not supported.

Usage:
Game files have no proper names. Model assets are in 3861c21fc34b7612 folder, raw data files for them (for those which have it, including models) are in GPU folder. Since asset & raw file is called the same, you have to do the following:
1. rename files from GPU folder to *.RAW
2. place corresponding files (or all files) in the same folder
3. drag any of them onto the tool (or use batch/command files)

Notes:
- oodle dll will be needed for the tool to work (usually called oo2core_5_win64.dll or so)
- some rare bones may have scales, and may not work properly
- physics engine is complex, so some cloth parts may not work properly

Image

Image

facial:
Image

lots of cloth bones:
Image
Last edited by id-daemon on Sat Jun 23, 2018 3:15 pm, edited 3 times in total.
Anexenaumoon
Posts: 119
Joined: Sun Dec 27, 2015 10:22 pm

Re: The Order 1886

Post by Anexenaumoon »

Amazing work as usual!
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: The Order 1886

Post by id-daemon »

Tool posted