Dark Souls 2: Scholar of the First Sin (PC, .flv)

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Dark Souls 2: Scholar of the First Sin (PC, .flv)

Post by Doctor Loboto »

All right, so for the most part the Dark Souls series has been figured out almost entirely, however, the one format that remains unextracted is the model formats exclusive to the PC release of Dark Souls 2: Scholar of the First Sin. While normally this wouldn't be significant enough to warrant extensive research into, there ARE a notable amount of models and such exclusive to the Scholar of the First Sin releases. I'm hoping someone can at least help me by coming up with a working converter that at least results in OBJ's with proper UV mapping. Now I have extensively tested all other Dark Souls scripts with this specific file, and the closest I can get is a non-rigged object without any UV coordinates at all. This is a model I have been after ever since release of the game, and I'd really like to have it in a use-able format.

https://www.dropbox.com/s/x04q2u4c5cs5h ... a.zip?dl=0