Assassin's Creed 1 PC 2008 Sound Files (.forge)

Codecs, formats, encoding/decoding of game audio, video and music
Pepsee
Posts: 17
Joined: Fri Feb 16, 2018 11:26 am

Assassin's Creed 1 PC 2008 Sound Files (.forge)

Post by Pepsee »

I just started to replay one of my favorite games of all time, the original Assassin's Creed that started the franchise. I have always wanted to get the sounds from weapons and even Altair's voice, but I just can't figure it out. The sounds are in .forge format, and when I extract them with Maki 1.2, I just get a lot of files that don't even have an extension. Please help... DecUbiSndGui doesn't work at all. I don't know how to extract/decompile these sounds, it's really been tough to get a hold of these sounds as little to no progress has been made... I uploaded a sample here: https://www.dropbox.com/s/jvehe2shbroia ... s.zip?dl=0
(Warning: Large file)
Pepsee
Posts: 17
Joined: Fri Feb 16, 2018 11:26 am

Re: Assassin's Creed 1 PC 2008 Sound Files (.forge)

Post by Pepsee »

*bump* Any idea, anyone?
Havi
Posts: 60
Joined: Fri Jun 23, 2017 5:55 pm

Re: Assassin's Creed 1 PC 2008 Sound Files (.forge)

Post by Havi »

Try looking up something called like; Assassin's Creed ARchive_neXt
Pepsee
Posts: 17
Joined: Fri Feb 16, 2018 11:26 am

Re: Assassin's Creed 1 PC 2008 Sound Files (.forge)

Post by Pepsee »

Image
I get this whenever I open a sound within any StreamSounds .forge archive...
Last edited by Pepsee on Sun Jun 24, 2018 10:53 am, edited 1 time in total.
Havi
Posts: 60
Joined: Fri Jun 23, 2017 5:55 pm

Re: Assassin's Creed 1 PC 2008 Sound Files (.forge)

Post by Havi »

Ok, so I tried using all the exisiting programs out there but it looks like it's not possible to extract audio files with none of them, only textures. Audio is probably possible with newer AC games since people spend more time developing the programs then from the older games.
AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Re: Assassin's Creed 1 PC 2008 Sound Files (.forge)

Post by AnonBaiter »

i remember writing some script for the .forge format since ages ago, so i made said script available through my "script compendium" kind of thread

if you don't want to get through all the cancer that is my posts regarding that thread here's a link that might help you guys on a quest for getting anything out of these .forge files
http://zenhax.com/viewtopic.php?f=17&t=2826&start=20#p21465
Pepsee
Posts: 17
Joined: Fri Feb 16, 2018 11:26 am

Re: Assassin's Creed 1 PC 2008 Sound Files (.forge)

Post by Pepsee »

Thanks! It worked, but now I get files with no extension like these: Image
Their header looks like this: Image
Havi
Posts: 60
Joined: Fri Jun 23, 2017 5:55 pm

Re: Assassin's Creed 1 PC 2008 Sound Files (.forge)

Post by Havi »

Yeah, these extracted Common_BAO files I got too. That's as far as I can personally go.
AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Re: Assassin's Creed 1 PC 2008 Sound Files (.forge)

Post by AnonBaiter »

well, i can straighten out the whole "no extension" issue if you wish
although i'm not very keen at starting over since right now - as far as newer Ubisoft games go - just about one file format is used in stored "forge" archives anyway
Pepsee
Posts: 17
Joined: Fri Feb 16, 2018 11:26 am

Re: Assassin's Creed 1 PC 2008 Sound Files (.forge)

Post by Pepsee »

AnonBaiter wrote:well, i can straighten out the whole "no extension" issue if you wish
although i'm not very keen at starting over since right now - as far as newer Ubisoft games go - just about one file format is used in stored "forge" archives anyway


Well, I'd love to have the old sounds. If you can and want to, that'd be great!
Soda1459
Posts: 34
Joined: Sat Jul 29, 2017 1:00 pm

Re: Assassin's Creed 1 PC 2008 Sound Files (.forge)

Post by Soda1459 »

How can we extract those files and make them readable ? Dec Ubi snd don't work
Anexenaumoon
Posts: 119
Joined: Sun Dec 27, 2015 10:22 pm

Re: Assassin's Creed 1 PC 2008 Sound Files (.forge)

Post by Anexenaumoon »

Download this tool kit provided by bnm:
https://cdn.discordapp.com/attachments/ ... 655/bao.7z


And now a direct quote:

Code: Select all

read carefully the rip guide and don't forget to change the .bms settings to write 1 channel BAOs too, for voices
in case of Assassin's Creed, most BAO_0x2NNNNNNN are headers (playable), while BAO_0x3NNNNNNN and Common/CzechBAO are data (not directly playable)
however you'll need to wait for next vgmstream version since Czech BAOs aren't recognized right now
after that, once you get all BAO_0x and Common/Czech BAOs in the same dir play BAO_0x, not Common/Czech BAOs
The inside rip guide can explain the aspects of it


This should be able to allow you to dump all the mono and stereo voice dialog files.
Soda1459
Posts: 34
Joined: Sat Jul 29, 2017 1:00 pm

Re: Assassin's Creed 1 PC 2008 Sound Files (.forge)

Post by Soda1459 »

I tried this tool, and it works fine for english files only, and I'm not interested in english voices :/ But it works well.

So I managed to extracted perfectly readable and complete audio files using Quickbms scripts scimitar.bms and assassins_creed_raw.bms (then just scan the .dat file with a file ripper), but it doesn't work for most of the forge files (for example Datapc_Acre.forge), and gives uncomplete audio files. How can I extract them properly and have the complete sound file. I'll let a sample of the .dat file obtained with Quickbms and an extension less bao file. If anyone can help, it'll be cool


https://ufile.io/w1cmpefp
Soda1459
Posts: 34
Joined: Sat Jul 29, 2017 1:00 pm

Re: Assassin's Creed 1 PC 2008 Sound Files (.forge)

Post by Soda1459 »

No one ?
Damocles
Posts: 2
Joined: Sat Dec 08, 2018 1:25 pm

Re: Assassin's Creed 1 PC 2008 Sound Files (.forge)

Post by Damocles »

How did you managed to get sounds files with the bms script ?
After extracting "Common_BAO_0x5...." files i launch the "assassin_creed_raw" script but it says that no sound has be founded.