[PS4] Dissidia Final Fantasy NT .kslt

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
makc_ar
Posts: 1193
Joined: Sun Aug 17, 2014 7:27 pm

[PS4] Dissidia Final Fantasy NT .kslt

Post by makc_ar »

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aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: [PS4] Dissidia Final Fantasy NT .kslt

Post by aluigi »

makc_ar
Posts: 1193
Joined: Sun Aug 17, 2014 7:27 pm

Re: [PS4] Dissidia Final Fantasy NT .kslt

Post by makc_ar »

Thanks a lot aluigi!
Seyren
Posts: 2
Joined: Fri May 01, 2015 4:07 am

Re: [PS4] Dissidia Final Fantasy NT .kslt

Post by Seyren »

Wanted to revive this topic to point out that the script sometimes outputs corrupt files like these:

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Maybe it can be fixed by a couple of tweaks on the .bms since it seems like it gets some pixels wrong.

I attached two files that have this issue, although there's a lot of them.

I am also attaching an .exe that lets you convert all the output of the bms into .dds files so you don't have to view them one by one, just drag the folder into the program an it will do the entire thing, so anyone that wants to test it has an easier time and just has to execute the .bms and then use this after.