Jurassic World Evolution

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
tyrannojones
Posts: 30
Joined: Wed Aug 03, 2016 10:01 am

Jurassic World Evolution

Post by tyrannojones »

Hey guys! Haven't been here in a while, but figured I'd strike out and see if someone could help! Seeing as it's the 25th Anniversary of Jurassic Park and the new movie is around the corner, would someone be able to take a look at the texture and model files in here and see if they can come up with a script to extract the files inside?

Would really be appreciated!

https://mega.nz/#!7BIwHKzB!4AoPhu-htb10 ... iKLo94wVbw
zaramot
Posts: 51
Joined: Mon Sep 01, 2014 7:19 pm

Re: Jurassic World Evolution

Post by zaramot »

Hey Tristan!:) I checked your files, they looks like arhives (both connected btw, second is a part of a first one), I guess those samples are more for Game Archive section. If files would be extracted, I'll definately take a look. This game should have some great models!
tyrannojones
Posts: 30
Joined: Wed Aug 03, 2016 10:01 am

Re: Jurassic World Evolution

Post by tyrannojones »

Hopefully someone can! The models are amazing quality! The game is fantastic!
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Jurassic World Evolution

Post by aluigi »

ovl is the same format ("FRES"):
viewtopic.php?t=4829

While that textures_l1 is simply compressed with zlib:

Code: Select all

comtype unzip_dynamic
get NAME basename
get SIZE asize
clog NAME 0 SIZE SIZE
tyrannojones
Posts: 30
Joined: Wed Aug 03, 2016 10:01 am

Re: Jurassic World Evolution

Post by tyrannojones »

Gah! Looks like that's a no, then I take it :/
Qnoops
Posts: 39
Joined: Thu Aug 04, 2016 8:03 pm

Re: Jurassic World Evolution

Post by Qnoops »

Any progress?
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Jurassic World Evolution

Post by id-daemon »