Hi, Monster Hunter: World contains 3 large .bin archives called chunk0-ps4 (2.79GB), chunk1-ps4 (3.54GB), chunk2-ps4 (6.88GB)
Would anyone mind taking a look at this? Here's a sample snippet from chunk0:
https://drive.google.com/open?id=19H6LLyhEtwcpwyuZY5XSeMntAM7JNgWs
Thanks!
Monster Hunter: World (PS4) .BIN
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Re: Monster Hunter: World (PS4) .BIN
The good news is that I have the script while the bad news is that the compression algorithm seems oodle (0x8c) but it's something different.
Additionally the non-compressed files are just garbage.
I leave the work-in-progress script in case someone needs it for studying the format and algorithm (which means DO NOT USE IT!!!):
Additionally the non-compressed files are just garbage.
I leave the work-in-progress script in case someone needs it for studying the format and algorithm (which means DO NOT USE IT!!!):
Code: Select all
comtype oodle # ???
callfunction QUICKBMS_4GB_CHECK 1
idstring "CMP\0"
get FILES long
for i = 0 < FILES
int FLAGS:2
int SIZE:22
int OFFSET:40
putarray 0 i FLAGS
putarray 1 i SIZE
putarray 2 i OFFSET
next i
sortarray 2 1
for i = 0 < FILES
getarray FLAGS 0 i
getarray SIZE 1 i
getarray OFFSET 2 i
math i + 1
getarray ZSIZE 2 i
math ZSIZE - OFFSET
if FLAGS & 2
clog "" OFFSET ZSIZE SIZE
else
log "" OFFSET ZSIZE
endif
next
startfunction QUICKBMS_4GB_CHECK
math TMP64 = 0x10000000
math TMP64 * 16
if TMP64 == 0
print "you must use quickbms_4gb_files.exe with big archives"
cleanexit
endif
endfunction
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- Posts: 41
- Joined: Thu Nov 16, 2017 7:11 pm
Re: Monster Hunter: World (PS4) .BIN
Thanks! Now to play the waiting game :3