[PC] Sleeping Dogs Limited Edition Editing and Repacking ".bin" Files Inside ".big" Archives

Textures, recreate headers, conversions, algorithms and parsing of image files
barankaplan7878
Posts: 33
Joined: Fri Oct 06, 2017 3:43 pm

[PC] Sleeping Dogs Limited Edition Editing and Repacking ".bin" Files Inside ".big" Archives

Post by barankaplan7878 »

I renamed the topic, because modding Definitive Edition is harder.

I wanna make mods for this game. There is a tool that named SDBIGUnpacker for extract ".big" archives. File extensions of files that extracted from ".big" archives are ".bin"

I want to depack, edit and repack ".bin" files.

BTW, There is an option named "Unpack XML" on SDBIGUnpacker tool. When you select it, it opens this window.

Image

But it don't detect ".bin" files extracted from ".big" archives.

SD_bin_Samples.zip


Thanks
Last edited by barankaplan7878 on Wed Jun 06, 2018 3:02 pm, edited 4 times in total.
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

[PC] Sleeping Dogs Definitive Edition (.bin)

Post by Acewell »

modding is not my area but there is a SDTextureConverter here you could try
https://www.mediafire.com/folder/bcik5bwvi4z0l/SD

here is Noesis python script for fun that will open most of your PC version samples :)
tex_SleepingDogsDefinitiveEdition_PC_permbin.zip

supports dxt1, dxt5, ati2, top level mip only
and i assumed your samples are from PC version, right?

open the file with perm.bin (headers) in the name and the script will find the
paired file with temp.bin (data) in the name if they are next to each other .

also some of your samples had zero data which leads me to think something might
have went wrong with the tool you used to extract the bins from the big file.

edit
found the research thread here
http://forum.xentax.com/viewtopic.php?f=10&t=9481

edit2
looks like you changed the subject of the thread, this is graphics section of forum
so i will only reply about the texture samples.
it also looks like you removed the PC version samples and replaced them with PS4 samples. :o

here are the original samples posted if anyone else cares to have a look :)
SDDE_bin_Samples.zip


edit3
okay looks like you uploaded a new sample set :)
barankaplan7878
Posts: 33
Joined: Fri Oct 06, 2017 3:43 pm

Re: Sleeping Dogs Editing and Repacking ".bin" Files Inside ".big" Archives

Post by barankaplan7878 »

I didn't removed PC version samples, i removed Definitive Edition samples and uploaded Limited Edition samples, not PS4.
barankaplan7878
Posts: 33
Joined: Fri Oct 06, 2017 3:43 pm

Re: [PC] Sleeping Dogs Limited Edition Editing and Repacking ".bin" Files Inside ".big" Archives

Post by barankaplan7878 »

I think ".bin" files are archives, . can you move this topic?
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Sleeping Dogs Editing and Repacking ".bin" Files Inside ".big" Archives

Post by Acewell »

barankaplan7878 wrote:I didn't removed PC version samples, i removed Definitive Edition samples and uploaded Limited Edition samples, not PS4.

how is anyone supposed to know which platform your samples come from if you don't say? :)
Sleeping Dogs is supported on
PlayStation 4, PlayStation 3, Xbox 360, Microsoft Windows, Xbox One, Macintosh operating systems

the second sample set you uploaded before were gnf texture format supported by PS4,
and one even has "sony" in the file name, gotta be PS4 :lol:
r_lang_en-gb-texture.zip

your third set of samples would be the "Limited Edition" i guess.
i see a new pattern in these, i will make another Noesis python script.
i think thread is fine where it is i think because of the texture container bins. :)
barankaplan7878
Posts: 33
Joined: Fri Oct 06, 2017 3:43 pm

Re: [PC] Sleeping Dogs Limited Edition Editing and Repacking ".bin" Files Inside ".big" Archives

Post by barankaplan7878 »

You still working on your Noesis Python script?