Final Fantasy Explorers-Force

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
datkofguy
Posts: 15
Joined: Tue Dec 20, 2016 11:15 pm

Final Fantasy Explorers-Force

Post by datkofguy »

Hi, Im looking for assistance in getting the models from the game Final Fantasy Explorers-Force on mobile.
I had thought the game was in Unity engine, but it seems the files are encrypted.

I'm attaching some samples from the android version, hopefully somebody has some luck in figuiring it out.

Thanks.

http://www.mediafire.com/file/ter7y15as ... s-Force.7z
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Final Fantasy Explorers-Force

Post by aluigi »

They are CRI CPK files.
You have two options:
http://aluigi.org/bms/cpk.bms
https://github.com/esperknight/CriPakTools

Both work with your samples so it's up to you, CriPakTools is the suggested one since it's more recent.
datkofguy
Posts: 15
Joined: Tue Dec 20, 2016 11:15 pm

Re: Final Fantasy Explorers-Force

Post by datkofguy »

Thanks, I'll do that.
datkofguy
Posts: 15
Joined: Tue Dec 20, 2016 11:15 pm

Re: Final Fantasy Explorers-Force

Post by datkofguy »

OK so I tried CriPakTools it just crashed, I tried the bms and it dumped these files
http://www.mediafire.com/file/mxzb5vj43 ... dumped.zip
But I still cant make out what they are. Any advice on what to look for? I looked at some of the dumped files in hxd, but I still cant find anything recognizable.

I'll upload all the game files as well, in case anyone else wants to take a look.

https://mega.nz/#!FDxCBBob!Kduk0kiSFjqz ... A2AEeMJ4m4
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Final Fantasy Explorers-Force

Post by aluigi »

The problem there is that the filenames have been replaced with their hash on purpose so now you have the files but you have to check them one by one with a hex editor or notepad++ since some are text.

If you want a work-around try opening cpk.bms with a text editor, go at the empty line 179 and put the following:

Code: Select all

string file_name + "."

quickbms will be instructed to guess a possible extension and use it in the extracted filenames, quite an useless operation considering that probably the content is just text and custom binary data.