Samples:
http://www60.zippyshare.com/v/372ulIx7/file.html
DiRT 3(.WIM)
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- Joined: Sat Aug 09, 2014 11:21 am
Re: DiRT 3(.WIM)
I'm also interested in this!
Supposedly the files can by decoded with http://www.moddb.com/games/dirt-3/downl ... audio-tool But the program won't start under Win 8...
Supposedly the files can by decoded with http://www.moddb.com/games/dirt-3/downl ... audio-tool But the program won't start under Win 8...
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Re: DiRT 3(.WIM)
I know this is an old topic but:
Works fine. I didn't even have to cheat and decompile the Ego Audio Tool (although I do wish people would release their source code)
The above sox command is right, but the proper sample rates can be found in the musicPlayer.xml.
See https://github.com/voltagex/Modest/tree/master
Code: Select all
sox -t raw -e mu-law -r 96k _mus_fnd_quad01.ulaw test.wav
Works fine. I didn't even have to cheat and decompile the Ego Audio Tool (although I do wish people would release their source code)
The above sox command is right, but the proper sample rates can be found in the musicPlayer.xml.
See https://github.com/voltagex/Modest/tree/master
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- Posts: 909
- Joined: Sat Aug 09, 2014 11:21 am
Re: DiRT 3(.WIM)
Thanks for this vital information! I didn't know what to make of the strange characer distribution of the streams. Now I know that this is μ-Law!:)
In this case you can use my wave header adder from http://forum.xentax.com/viewtopic.php?f ... 565#p71565 (set codec to 7, bits to 8 and blockalign to 2).
In this case you can use my wave header adder from http://forum.xentax.com/viewtopic.php?f ... 565#p71565 (set codec to 7, bits to 8 and blockalign to 2).
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Re: DiRT 3(.WIM)
Oh, my surprise when I was looking for a way to play the WIM files of DiRT Showdown and found this topic on my forum
If you want to play the files directly with sox it's enough to use -d instead of the output file name... just in case someone wants to save space:
Instead if you want to add a RIFF/WAV header to the WIM file for playing them with various media player (for example Winamp or mplayer) you can use this script:
It's easy to use it in batch with all the files from command-line:
If you want to play the files directly with sox it's enough to use -d instead of the output file name... just in case someone wants to save space:
Code: Select all
sox -t raw -e mu-law -r 96k YOUR_FILE.WIM -d
Instead if you want to add a RIFF/WAV header to the WIM file for playing them with various media player (for example Winamp or mplayer) you can use this script:
Code: Select all
get SIZE asize
math CHANNELS = 1
math FREQUENCY = 96000
math BITS = 8
get NAME basename
string NAME + ".wav"
callfunction TOWAV_MULAW 1
startfunction TOWAV_MULAW
set BLOCKALIGN long BITS
set AVGBYTES long FREQUENCY
math BLOCKALIGN / 8
math BLOCKALIGN * CHANNELS
math AVGBYTES * BLOCKALIGN
log MEMORY_FILE 0 0
putdstring "RIFF" 4 MEMORY_FILE
put 0 long MEMORY_FILE
putdstring "WAVE" 4 MEMORY_FILE
putdstring "fmt " 4 MEMORY_FILE
put 0 long MEMORY_FILE
put 7 short MEMORY_FILE # wFormatTag
put CHANNELS short MEMORY_FILE # wChannels
put FREQUENCY long MEMORY_FILE # dwSamplesPerSec
put AVGBYTES long MEMORY_FILE # dwAvgBytesPerSec
put BLOCKALIGN short MEMORY_FILE # wBlockAlign
put BITS short MEMORY_FILE # wBitsPerSample
put 0x0 short MEMORY_FILE
savepos TMP MEMORY_FILE
math TMP - 0x14
putvarchr MEMORY_FILE 0x10 TMP long
putdstring "fact" 4 MEMORY_FILE
put 4 long MEMORY_FILE
put SIZE long MEMORY_FILE
putdstring "data" 4 MEMORY_FILE
put SIZE long MEMORY_FILE
get RIFFSIZE asize MEMORY_FILE
math RIFFSIZE + SIZE
math RIFFSIZE - 8
putvarchr MEMORY_FILE 4 RIFFSIZE long
math RIFFSIZE - SIZE
math RIFFSIZE + 8
log NAME 0 RIFFSIZE MEMORY_FILE
append
log NAME OFFSET SIZE
append
endfunction
It's easy to use it in batch with all the files from command-line:
Code: Select all
quickbms.exe -F "{}win_mus{}.wim" 1.bms "C:\Program Files (x86)\Steam\SteamApps\common\DiRT Showdown\audio\dictionaries" c:\dirt_output
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Re: DiRT 3(.WIM)
Just a small improvement of the previous script.