Hyrule Warriors: Definitive Edition

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Hyrule Warriors: Definitive Edition

Post by Doctor Loboto »

I managed to get hold of the RomFS of this game. At first glance the filesystem is incredibly similar to the original, same folders and such even, for the most part. The file names have the same layout and extensions. However when trying the normal methods, it's apparent the formats were updated. I figure this game would be one of interest for the people here. So here's a few of the model files, specifically all of Ganondorf's.

https://www.dropbox.com/s/khv024x2si48m ... l.zip?dl=0
akderebur
Posts: 68
Joined: Wed Nov 15, 2017 1:54 pm

Re: Hyrule Warriors: Definitive Edition

Post by akderebur »

A user on Xentax forums said that daemon1's Dissidia NT tool works for Hyrule Warriors too : http://forum.xentax.com/viewtopic.php?p=140627#p140627

You can give it a try.