The sample files:
https://drive.google.com/file/d/14280MT ... zy4Oc/view
The SLPS file is the game's exe, and I believe the archive TOC was stored there, but in a very confusing way.
Fatal Frame II (PS2) - IMG_BD.BIN
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Re: Fatal Frame II (PS2) - IMG_BD.BIN
One of the files seems to start from offset 0x967800 but neither 0x967800 or 0x12cf (number / 0x800) are available in the executable.
The toc has to be in another file or at the end of the archive (you provided only the beginning part)
The toc has to be in another file or at the end of the archive (you provided only the beginning part)
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Re: Fatal Frame II (PS2) - IMG_BD.BIN
I don't think the IMG_BD.BIN contain any offset information. But here's the last part of the archive anyway.
https://drive.google.com/open?id=1GJ0oj ... nvo-VFjQ_r
https://drive.google.com/open?id=1GJ0oj ... nvo-VFjQ_r
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Re: Fatal Frame II (PS2) - IMG_BD.BIN
Yeah you are right.
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Re: Fatal Frame II (PS2) - IMG_BD.BIN
If anyone is still interested (PAL version for example):
TOC is in "SLES_523.84" file, start offset is 0x1FB7F8, 4491 files.
For each file:
4 byte - LBA
4 byte - unpack file size
4 byte - file size in archive
Calculation of real LBA:
real LBA = (LBA bitwise shift right 2) * 0x800
Value of right 2 bits of LBA is:
0 - no file
2 - file not compressed
3 - file compressed
For decompress use "DeLESS.exe" utils (ask internet for it). Game work great without compression, so: rebuild game archive (IMG_BD.BIN), update TOC, have fun.
TOC is in "SLES_523.84" file, start offset is 0x1FB7F8, 4491 files.
For each file:
4 byte - LBA
4 byte - unpack file size
4 byte - file size in archive
Calculation of real LBA:
real LBA = (LBA bitwise shift right 2) * 0x800
Value of right 2 bits of LBA is:
0 - no file
2 - file not compressed
3 - file compressed
For decompress use "DeLESS.exe" utils (ask internet for it). Game work great without compression, so: rebuild game archive (IMG_BD.BIN), update TOC, have fun.
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Re: Fatal Frame II (PS2) - IMG_BD.BIN
aluigi, was this script already exist, or did you just make it? I haven’t seen him before.
I also have an algorithm for unpacking the Fatal Frame 3. I can explain, if interested.
I also have an algorithm for unpacking the Fatal Frame 3. I can explain, if interested.
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Re: Fatal Frame II (PS2) - IMG_BD.BIN
I just created them
Yes sure, tell me about FF3, maybe I can write a script for it too.
Yes sure, tell me about FF3, maybe I can write a script for it too.
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Re: Fatal Frame II (PS2) - IMG_BD.BIN
aluigi wrote:http://aluigi.org/bms/project_zero.bms
http://aluigi.org/bms/deless.bms
With Project zero 1 I can't use it. Is it possible add a version for the first game?