TNA Impact! (Xbox 360) xxx files
TNA Impact! (Xbox 360) xxx files
I have TNA Impact for the Xbox 360 and was looking into the files inside the game files when I noticed that they are stored in xxx format. I then opened one of them in Hex Editor and sure enough, there are multiple audio files stored inside etc. The trouble is, even though HXD i have no idea what file format they are etc and there doesn't seem to be a script for this game on here so I was wondering if anyone could help? Any help would be very much appreciated. I will provide a link to where I have uploaded one of the audio files in game and also a second link to a screengrab showing the other audio files. Thanks.
https://www61.zippyshare.com/v/FcysxvPd/file.html
https://www18.zippyshare.com/v/YohAu9XY/file.html
https://www61.zippyshare.com/v/FcysxvPd/file.html
https://www18.zippyshare.com/v/YohAu9XY/file.html
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Re: TNA Impact! (Xbox 360) xxx files
Great! Thanks! Looking into it now. I assume you can UModel to get sound files as well?
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Re: TNA Impact! (Xbox 360) xxx files
coflamsta wrote:Great! Thanks! Looking into it now. I assume you can UModel to get sound files as well?
it's up to your game... some games using wav or ogg files in game .upk or .xxx files...
as usually... game developers using vorbis files in unreal engine games
and some sounds located in pck or bnk and fsb files
and for edit unreal engine files, first you must decompress this files, and only different between .xxx or .upk files is header or compression type (LZO, ZLIB, LZX and other...)
and keep your mind in Double header files (see in hex editor)
you can find decompressor tools in Gildor forum and you can edit this files with decimal hacking
Re: TNA Impact! (Xbox 360) xxx files
GHOST DEAD wrote:
it's up to your game... some games using wav or ogg files in game .upk or .xxx files...
as usually... game developers using vorbis files in unreal engine games
and some sounds located in pck or bnk and fsb files
and for edit unreal engine files, first you must decompress this files, and only different between .xxx or .upk files is header or compression type (LZO, ZLIB, LZX and other...)
and keep your mind in Double header files (see in hex editor)
you can find decompressor tools in Gildor forum and you can edit this files with decimal hacking
Thanks for getting back to me. I have no experience in decompressing files or decimal hacking so I wouldn't know where to start unfortunately.
Re: TNA Impact! (Xbox 360) xxx files
Can anyone help me with the example I have provided to get me started in the right direction?
Re: TNA Impact! (Xbox 360) xxx files
aluigi or to anyone else on here, I tried the following command in command prompt inside UModel but it doesn't seem to find any audio to extract, umodel -export -sounds -nomesh -noanim -nostat -notex "filename" The files have names inside Hex Editor so that points towards no encryption or partial encryption but i still don't fully known as i have no experience with encryption or anything but there is no other folders inside the games files to where the audio is and I am positive this is where the audio is. Can anyone reply back? Would be much appreciated.
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Re: TNA Impact! (Xbox 360) xxx files
http://aluigi.org/papers/fsbext.zip
Code: Select all
fsbext.exe -d c:\output_folder -o -1 Audio_SFX_UI_MENU.xxx
Re: TNA Impact! (Xbox 360) xxx files
Thanks for that command, it found the audio files but it provided the following error. Any idea? Thanks.
Re: TNA Impact! (Xbox 360) xxx files
No matter, I didn't realise it had made an output folder. I highly appreciate your help and time.
Re: TNA Impact! (Xbox 360) xxx files
aluigi wrote:http://aluigi.org/papers/fsbext.zipCode: Select all
fsbext.exe -d c:\output_folder -o -1 Audio_SFX_UI_MENU.xxx
aluigi I used that command and it works for most of the audio files in the game files but some of them come out as xma (xbox media audio) files which i try to play in foobar but its says they are corrupted or unsupported even though I have audio codecs installed. I don't know why it works on some and not others. Much appreciated. I have included screenshots of the outcome below. Some files are wav in files, some are xma btw.
error.png
convert error foobar.png
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Re: TNA Impact! (Xbox 360) xxx files
there is no error from fsbext, it's exactly how it works.
I can't help with the content of the extracted files.
I can't help with the content of the extracted files.
Re: TNA Impact! (Xbox 360) xxx files
aluigi wrote:there is no error from fsbext, it's exactly how it works.
I can't help with the content of the extracted files.
I understand and thanks. Did you look into the audio through Hex Editor in order to find the audio format inside the example i provided? Would be interesting to know how to do that.
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Re: TNA Impact! (Xbox 360) xxx files
FSB is a well known format.
If you get xma it's xma (1 or 2).
I suggest you to open a topic in the Audio section and upload one of these wav.xma files, maybe someone can suggest you how to play them.
If you get xma it's xma (1 or 2).
I suggest you to open a topic in the Audio section and upload one of these wav.xma files, maybe someone can suggest you how to play them.
Re: TNA Impact! (Xbox 360) xxx files
aluigi wrote:FSB is a well known format.
If you get xma it's xma (1 or 2).
I suggest you to open a topic in the Audio section and upload one of these wav.xma files, maybe someone can suggest you how to play them.
Will do, thanks.