Xenoblade Chronicles 2

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Xenoblade Chronicles 2

Post by id-daemon »

Xenoblade Chronicles 2 tool

Version 3.
Usage: drop any character file on the tool and it will load model, skeleton and export it all into ASCII
Notes:
- ASCII format will have extended info for correct bone rotations. Noesis plugin that reads them is included
- It still fails on a few models which have textures inside of main chunk

Image
Image

Image

Face morph export. Will need 2nd parameter. If no parameter specified, will export only base morph (like it was before).
Examples:

xenoblade2 model 0,2

This will export face expressions with 0,2 shift, like this:

Image

xenoblade2 model 0 - will export them all in one place
Last edited by id-daemon on Sun May 20, 2018 2:12 pm, edited 4 times in total.
phay007
Posts: 18
Joined: Tue Nov 07, 2017 3:01 am

Re: Xenoblade Chronicles 2

Post by phay007 »

Thanks
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Xenoblade Chronicles 2

Post by id-daemon »

Textures support added
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Xenoblade Chronicles 2

Post by id-daemon »

A little correction to support weapons. Weapons dont have LODs.
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Xenoblade Chronicles 2

Post by id-daemon »

Face morph export added