Batman: Arkham Asylum (Localization)

How to translate the files of a game
ramyzahran
Posts: 41
Joined: Tue Sep 04, 2018 12:22 am

Re: Batman: Arkham Asylum (Localization)

Post by ramyzahran »

GHOST DEAD wrote:well... Give a try


subtitle disappeared completely..

look .. i manage to edit this font to arabic but i need the space values between characters which is in .font files .. how to convert .font files to text files to edit character's locations map ???

PS:
i have unfinished font try it and give me your opinion...
just replace this file into "Batman - Arkham Asylum\BmGame\CookedPC" folder after making a Backup of your files..
and send me images to in-game subtitles bottom

https://www.mediafire.com/file/j3wm4twi ... T.upk/file

https://www.mediafire.com/file/o4p5ae6v ... .Font/file
GHOST DEAD
Posts: 218
Joined: Wed Jul 19, 2017 5:04 am

Re: Batman: Arkham Asylum (Localization)

Post by GHOST DEAD »

ramyzahran wrote:
GHOST DEAD wrote:well... Give a try


subtitle disappeared completely..

look .. i manage to edit this font to arabic but i need the space values between characters which is in .font files .. how to convert .font files to text files to edit character's locations map ???

PS:
i have unfinished font try it and give me your opinion...
just replace this file into "Batman - Arkham Asylum\BmGame\CookedPC" folder after making a Backup of your files..
and send me images to in-game subtitles bottom

https://www.mediafire.com/file/j3wm4twi ... T.upk/file

https://www.mediafire.com/file/o4p5ae6v ... .Font/file


I don't Have Game, i just want to help
space? you mean Outline? can you send me a picture from Those spaces?
font to txt? no dude, i'm using UE3 to create texture font in Subtitles
mami7x
Posts: 30
Joined: Wed Feb 28, 2018 5:16 am

Re: Batman: Arkham Asylum (Localization)

Post by mami7x »

GHOST DEAD wrote:well... Give a try

Eror!

I've known this before. I have created a file similar to you but still not upk.

The font file is a texture2D file.
mami7x
Posts: 30
Joined: Wed Feb 28, 2018 5:16 am

Re: Batman: Arkham Asylum (Localization)

Post by mami7x »

ramyzahran wrote:
GHOST DEAD wrote:well... Give a try


subtitle disappeared completely..

look .. i manage to edit this font to arabic but i need the space values between characters which is in .font files .. how to convert .font files to text files to edit character's locations map ???

PS:
i have unfinished font try it and give me your opinion...
just replace this file into "Batman - Arkham Asylum\BmGame\CookedPC" folder after making a Backup of your files..
and send me images to in-game subtitles bottom

https://www.mediafire.com/file/j3wm4twi ... T.upk/file

https://www.mediafire.com/file/o4p5ae6v ... .Font/file


great!

Please guide me how to edit this font file. Thanks very much.
GHOST DEAD
Posts: 218
Joined: Wed Jul 19, 2017 5:04 am

Re: Batman: Arkham Asylum (Localization)

Post by GHOST DEAD »

hmm...

i have two question
1-: mami7x and ramyzahran, both of you? want a font for arabic or you are just a one guy with two account? because i post a standard Font and have all arabic language, even Pakistan and afghan chars!
link to download: download/file.php?id=5911

2-: edit .font? read this
.font to .txt? it's really easy to edit in hex and there is no global script, why? cause UE3 had many Update and optimize in past years and some developers changed Engine a little bit, for adding their own special content to their game and if someone want to make a something to export .txt, then must test and fix for alot of game too,
and for creating font? i'm using Unreal Engine 3 to build a UPK and Create .font
i don't have any link for UE3, they removed all link, you can see it yourself if you going to search for it
ramyzahran
Posts: 41
Joined: Tue Sep 04, 2018 12:22 am

Re: Batman: Arkham Asylum (Localization)

Post by ramyzahran »

GHOST DEAD wrote:hmm...

i have two question
1-: mami7x and ramyzahran, both of you? want a font for arabic or you are just a one guy with two account? because i post a standard Font and have all arabic language, even Pakistan and afghan chars!
link to download: download/file.php?id=5911



i have one account my friend just [ramyzahran], and for standard font BatmanAA has special font files and i tried to create font as you but the game crashed every time..
i advise you to download the game from fitgirl repacks here
http://fitgirl-repacks.site/batman-arkham-asylum-goty/
as i have it..
BTW i'm EGYPTIAN...
ramyzahran
Posts: 41
Joined: Tue Sep 04, 2018 12:22 am

Re: Batman: Arkham Asylum (Localization)

Post by ramyzahran »

GHOST DEAD wrote:
2-: edit .font? read this
.font to .txt? it's really easy to edit in hex and there is no global script, why? cause UE3 had many Update and optimize in past years and some developers changed Engine a little bit, for adding their own special content to their game and if someone want to make a something to export .txt, then must test and fix for alot of game too,
and for creating font? i'm using Unreal Engine 3 to build a UPK and Create .font
i don't have any link for UE3, they removed all link, you can see it yourself if you going to search for it


yes .font files is the key to character's location bitmap and spaces bitween characters of the font..
and PLEASE.. can you teach me how do you create and edit this font with UE3 ??!!
i have it and can not make it correctly..
how did you do it?
and PLEASE.. tell me how do you make the tools that convert file type into another .. and please images or video guide..
thanks man.. you are my hero...
ramyzahran
Posts: 41
Joined: Tue Sep 04, 2018 12:22 am

Re: Batman: Arkham Asylum (Localization)

Post by ramyzahran »

mami7x wrote:
great!

Please guide me how to edit this font file. Thanks very much.


with photoshop and gimp my friend..
and convert Texture2D to DDS manually with HEX..
we have discord channel .. come with us to talk about game Editing..
https://discord.gg/SWjWK2
https://discord.gg/TNm43a
BTW where are you from?! our friend GHOST DEAD thinks that we are ONE Person...hahaha
see you soon
ramyzahran
Posts: 41
Joined: Tue Sep 04, 2018 12:22 am

Re: Batman: Arkham Asylum (Localization)

Post by ramyzahran »

GHOST DEAD
i have batmanAA startup_RUS & CommonGame_LOC_RUS .. i want to edit fonts_en.GFxMovieInfo as you did to import arabic [DroidSansArabicFont] .. how did you do it with hex .. please send me images explain this..
and bmfonts for INT not working with RUS..
and Texture2D HEADER for INT is NOT WORKING with RUS..
i will start over again with RUS MODDED files..
can you help me??!!
GHOST DEAD
Posts: 218
Joined: Wed Jul 19, 2017 5:04 am

Re: Batman: Arkham Asylum (Localization)

Post by GHOST DEAD »

ramyzahran wrote:GHOST DEAD
i have batmanAA startup_RUS & CommonGame_LOC_RUS .. i want to edit fonts_en.GFxMovieInfo as you did to import arabic [DroidSansArabicFont] .. how did you do it with hex .. please send me images explain this..
and bmfonts for INT not working with RUS..
and Texture2D HEADER for INT is NOT WORKING with RUS..
i will start over again with RUS MODDED files..
can you help me??!!

um... every Texture2D had Their Own ID and We have not just a one Texture2D
here is the list

Texture2D for Material
Texture2D for TFC, you can see it, tfc its just UTX witout Header, (not exactly what people thinging about it)
Texture2D as a ID (Not Sure But I saw in modified Engine's)
Texture2D as normal
and you can't just come and put a Texture2D to another UPK! game Will Crash for Missing ID!

and i just edit .font i hex for games that i cant add import font as UE3 font,

you have it? you mean UDK? UDK doesn't hamhjve a lot of option's from ":main Unreal Engine 3 and that is why it's Free :roll:

How To Create a Texture2D font In Unreal Engine or UDK (a incomplete version of UE3):


first of first, you must know that you don't need hex or photoshop for Create a Font
open Binaries\UnrealFrontend.exe and in opened Window, Click on Editor, and then, Unreal Editor Will run!
at Startup Page, go to Content Browser Click On New and Enter your UPK Name In Package Field, as yoy can See, we don't want to mod a whole game. so let Group be empty, and Set Your Font Name (Name of File in UPK, not for UPK),

in Factory, set on Font, and Choose You Fort (Click on ChooseFont)
and you have many option's in Window (Under Options), put all your Character's in Chars (not Chars File Path or WildCard), But Always Switch On Enable Legacy Mode and you must set XPadding and YPadding as 10
Click on ok! then in Package Tree, right-Click on Your Package and Click On Save (Or Press Ctrl+S in Explorer)9.lo
GHOST DEAD
Posts: 218
Joined: Wed Jul 19, 2017 5:04 am

Re: Batman: Arkham Asylum (Localization)

Post by GHOST DEAD »

um... every Texture2D had Their Own ID and We have not just a one Texture2D
here is the list:
Texture2D for Material
Texture2D for TFC, you can see it, tfc its just UTX without Header, (not exactly what people thinging about it)
Texture2D as a ID (Not Sure But I saw in modified Engine's)
Texture2D as normal
and you can't just come and put a Texture2D to another UPK! game Will Crash for Missing ID!

and i just edit .font in hex for games that i cant add import font as UE3 font,

you have it? you mean UDK? UDK doesn't have a lot of option's from main Unreal Engine 3 and that is why it's Free :roll:

How To Create a Texture2D font In Unreal Engine or UDK (a incomplete version of UE3):


first of first, you must know that you don't need hex or photoshop for Create a Font
open Binaries\UnrealFrontend.exe and in opened Window, Click on Editor, and then, Unreal Editor Will run!
at Startup Page, go to Content Browser Click On New and Enter your UPK Name In Package Field, as you can See, we don't want to mod a whole game. so let Group be empty, and Set Your Font Name (Name of File in UPK, not for UPK),

in Factory, set on Font, and Choose You Font (Click on ChooseFont)
and you have many option's in Window (Under Options), put all your Character's in Chars (not Chars File Path or WildCard), But Always Switch On Enable Legacy Mode and you must set XPadding and YPadding as 10
Click on ok! then in Package Tree, right-Click on Your Package and Click On Save (Or Press Ctrl+S in Explorer)
mami7x
Posts: 30
Joined: Wed Feb 28, 2018 5:16 am

Re: Batman: Arkham Asylum (Localization)

Post by mami7x »

GHOST DEAD wrote:um... every Texture2D had Their Own ID and We have not just a one Texture2D
here is the list:
Texture2D for Material
Texture2D for TFC, you can see it, tfc its just UTX without Header, (not exactly what people thinging about it)
Texture2D as a ID (Not Sure But I saw in modified Engine's)
Texture2D as normal
and you can't just come and put a Texture2D to another UPK! game Will Crash for Missing ID!

and i just edit .font in hex for games that i cant add import font as UE3 font,

you have it? you mean UDK? UDK doesn't have a lot of option's from main Unreal Engine 3 and that is why it's Free :roll:

How To Create a Texture2D font In Unreal Engine or UDK (a incomplete version of UE3):


first of first, you must know that you don't need hex or photoshop for Create a Font
open Binaries\UnrealFrontend.exe and in opened Window, Click on Editor, and then, Unreal Editor Will run!
at Startup Page, go to Content Browser Click On New and Enter your UPK Name In Package Field, as you can See, we don't want to mod a whole game. so let Group be empty, and Set Your Font Name (Name of File in UPK, not for UPK),

in Factory, set on Font, and Choose You Font (Click on ChooseFont)
and you have many option's in Window (Under Options), put all your Character's in Chars (not Chars File Path or WildCard), But Always Switch On Enable Legacy Mode and you must set XPadding and YPadding as 10
Click on ok! then in Package Tree, right-Click on Your Package and Click On Save (Or Press Ctrl+S in Explorer)

Can you tell me how to create a texture2d font with udk?
GHOST DEAD
Posts: 218
Joined: Wed Jul 19, 2017 5:04 am

Re: Batman: Arkham Asylum (Localization)

Post by GHOST DEAD »

mami7x wrote:Can you tell me how to create a texture2d font with udk?


i already said that dude

How To Create a Texture2D font In Unreal Engine or UDK (a incomplete version of UE3):


first of first, you must know that you don't need hex or photoshop for Create a Font
open Binaries\UnrealFrontend.exe and in opened Window, Click on Editor, and then, Unreal Editor Will run!
at Startup Page, go to Content Browser Click On New and Enter your UPK Name In Package Field, as you can See, we don't want to mod a whole game. so let Group be empty, and Set Your Font Name (Name of File in UPK, not for UPK),

in Factory, set on Font, and Choose You Font (Click on ChooseFont)
and you have many option's in Window (Under Options), put all your Character's in Chars (not Chars File Path or WildCard), But Always Switch On Enable Legacy Mode and you must set XPadding and YPadding as 10
Click on ok! then in Package Tree, right-Click on Your Package and Click On Save (Or Press Ctrl+S in Explorer)
YAGAMI55
Posts: 55
Joined: Sun May 24, 2020 9:16 pm

Re: Batman: Arkham Asylum (Localization)

Post by YAGAMI55 »

Hi guys. can someone do this script for big endians values?

Im not strong for AutoIt script language)

Game Batman Arkham Asylum PS3


SoundNodeWave from ps3 version
https://mega.nz/file/hfBGEADa#bhrjIQzq1 ... 1nxEEsJTz0

makc_ar wrote:Try this. Not sure.