Well, textures is not my field... but using the informations on MerlinSVK script for This War Of Mine game(same developer), I was able to create a DDS texture from .texture file, but the MipMaps doesn't looks right... I think...
Can someone, who knowns about DDS files, tell me if this DDS MipMaps are right or not?
Frostpunk (*.textures) DDS MipMaps
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Re: Frostpunk (*.textures) DDS MipMaps
the mipmaps in your dds file are in the wrong order.
when i use Merlin's "TEXTURE to DDS converter" script on your .texture sample
i get a dds file with a broken header, but the mipmaps are in the correct order.
i could try to fix the script or just make a Noesis python script to fix the issue.
when i use Merlin's "TEXTURE to DDS converter" script on your .texture sample
i get a dds file with a broken header, but the mipmaps are in the correct order.
i could try to fix the script or just make a Noesis python script to fix the issue.
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- Posts: 561
- Joined: Tue Oct 13, 2015 1:26 pm
Re: Frostpunk (*.textures) DDS MipMaps
Hmm... it was proposital, folowing the note in line 57 of the script (# writing mipmaps in reversed order)...Acewell wrote:the mipmaps in your dds file are in the wrong order.
when i use Merlin's "TEXTURE to DDS converter" script on your .texture sample
i get a dds file with a broken header, but the mipmaps are in the correct order.
i could try to fix the script or just make a Noesis python script to fix the issue.
I'll change my code to write the MipMaps in normal order and make some ingame tests...
Many thanks Acewell!
Now, I really need help with the *.binfont files, I can't figure out the file structure even with MerlinSVK script...
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Re: Frostpunk (*.textures) DDS MipMaps
Japanese friend made some progress.
Check this repo: https://github.com/atoring/frostpunk_mod
His binfont decode script works, but generates broken texture like this(https://imgur.com/a/P6JiWJB)
The binfont encode script also works but antialias is not working ingame.
Check this repo: https://github.com/atoring/frostpunk_mod
His binfont decode script works, but generates broken texture like this(https://imgur.com/a/P6JiWJB)
The binfont encode script also works but antialias is not working ingame.
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- Posts: 561
- Joined: Tue Oct 13, 2015 1:26 pm
Re: Frostpunk (*.textures) DDS MipMaps
Thanks. I'll check this out.akintos wrote:Japanese friend made some progress.
Check this repo: https://github.com/atoring/frostpunk_mod
Hmm... some *.texture files have these strange images too.akintos wrote:His binfont decode script works, but generates broken texture like this(https://imgur.com/a/P6JiWJB)