It's an IGA/AGI archive:
http://aluigi.org/bms/marvel_ultimate_alliance_2.bms
[PS4] Crash Bandicoot N Sane Trilogy .pak
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Re: [PS4] Crash Bandicoot N Sane Trilogy .pak
Thanks a lot aluigi!
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Re: [PS4] Crash Bandicoot N Sane Trilogy .pak
How about this https://www33.zippyshare.com/v/0zKfloOs/file.html archive?
Code: Select all
offset filesize filename
--------------------------------------
00000000 11960 temporary/mack/data/ps4/output/LooseData/SharedPlayerVehic
leCollisionCriteria.igz
00467000 12484 temporary/mack/data/ps4/output/sound_samples/wavs/common/F
S_ICE_01,collision_bank,NoLoc,44100,40,0,0.igz
0035f000 1696 temporary/mack/data/ps4/output/models/effects/Rock_Chunks.
hkx
Error: incomplete input file 0: C:\permanent.pak
Can't read 25805 bytes from offset 00c6688b.
Anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted.
Please check the following coverage information to know if it's ok.
coverage file 0 9% 1261011 13002891 . offset 00c6688b
Last script line before the error or that produced the error:
95 clog MEMORY_FILE OFFSET ZSIZE 0x8000
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Re: [PS4] Crash Bandicoot N Sane Trilogy .pak
Script 0.3, various improvements and fixes.
I suggest you to use this new version on all the archives again because it solves the problem of the UNSUPPORTED files.
I suggest you to use this new version on all the archives again because it solves the problem of the UNSUPPORTED files.