[PS4] Crash Bandicoot N Sane Trilogy .pak

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
makc_ar
Posts: 1193
Joined: Sun Aug 17, 2014 7:27 pm

[PS4] Crash Bandicoot N Sane Trilogy .pak

Post by makc_ar »

Image
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: [PS4] Crash Bandicoot N Sane Trilogy .pak

Post by aluigi »

makc_ar
Posts: 1193
Joined: Sun Aug 17, 2014 7:27 pm

Re: [PS4] Crash Bandicoot N Sane Trilogy .pak

Post by makc_ar »

Thanks a lot aluigi!
makc_ar
Posts: 1193
Joined: Sun Aug 17, 2014 7:27 pm

Re: [PS4] Crash Bandicoot N Sane Trilogy .pak

Post by makc_ar »

How about this https://www33.zippyshare.com/v/0zKfloOs/file.html archive?

Code: Select all

  offset   filesize   filename
--------------------------------------
  00000000 11960      temporary/mack/data/ps4/output/LooseData/SharedPlayerVehic
leCollisionCriteria.igz
  00467000 12484      temporary/mack/data/ps4/output/sound_samples/wavs/common/F
S_ICE_01,collision_bank,NoLoc,44100,40,0,0.igz
  0035f000 1696       temporary/mack/data/ps4/output/models/effects/Rock_Chunks.
hkx

Error: incomplete input file 0: C:\permanent.pak
       Can't read 25805 bytes from offset 00c6688b.
       Anyway don't worry, it's possible that the BMS script has been written
       to exit in this way if it's reached the end of the archive so check it
       or contact its author or verify that all the files have been extracted.
       Please check the following coverage information to know if it's ok.

  coverage file 0     9%   1261011    13002891   . offset 00c6688b

Last script line before the error or that produced the error:
  95  clog MEMORY_FILE OFFSET ZSIZE 0x8000
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: [PS4] Crash Bandicoot N Sane Trilogy .pak

Post by aluigi »

Script 0.3, various improvements and fixes.
I suggest you to use this new version on all the archives again because it solves the problem of the UNSUPPORTED files.