Final Fantasy Dissidia NT PS4 tools

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Final Fantasy Dissidia NT PS4 tools

Post by id-daemon »

no need for batch conversion
make batch file yourself
SpikeSakai
Posts: 2
Joined: Mon Jun 10, 2019 8:04 am

Re: Final Fantasy Dissidia NT PS4 tools

Post by SpikeSakai »

Thank you for your tools. I have a question to ask you.When dealing with most gmpks, it will be converted into multiple g1m, 1p1c, 1p1c_default, 1p1c_P_00_Normal and 1p1c_P_01_Broken. The resulting ASCII and SMD cannot be exported normally when using Noesis. Noesis displays WARNING: Weight contains an out of range bone index. Discarding model.How can I solve this problem, please?
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Final Fantasy Dissidia NT PS4 tools

Post by id-daemon »

resulting ASCII and SMD are ok
you must be doing something wrong
SpikeSakai
Posts: 2
Joined: Mon Jun 10, 2019 8:04 am

Re: Final Fantasy Dissidia NT PS4 tools

Post by SpikeSakai »

Great!Thank you for your reminder. I succeeded in exporting. The problem lies in the dragging of model and skeleton. Thank you very much for your tools and suggestions.
jerome777
Posts: 1
Joined: Tue Oct 01, 2019 2:15 pm

Re: Final Fantasy Dissidia NT PS4 tools

Post by jerome777 »

sorry im still new, i need to know how to use this g1m and g1t? what software do I need to use after this to exactly extract into fbx or obj.. thanks
Midnightaaron
Posts: 1
Joined: Wed Mar 11, 2020 7:51 pm

Re: Final Fantasy Dissidia NT PS4 tools

Post by Midnightaaron »

Hm, when I download the rar Windows says the file is infected with Trojan:Win32/Wacatac.C!ml
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Final Fantasy Dissidia NT PS4 tools

Post by id-daemon »

Midnightaaron wrote:Hm, when I download the rar Windows says the file is infected with Trojan:Win32/Wacatac.C!ml

Your windows version is corrupted. Install another operating system.
renderfarm1
Posts: 1
Joined: Thu Mar 26, 2020 7:18 pm

Re: Final Fantasy Dissidia NT PS4 tools

Post by renderfarm1 »

It doesn't work with DOA6, please update
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Final Fantasy Dissidia NT PS4 tools

Post by id-daemon »

Nioh2 support.

This latest version must support all other previously supported games, but just in case something gets broken, i'm leaving old ffsnt.exe in the thread. Usage is the same, but now it can be run in a batch to convert all parts in all folders at once:
for /r %a in (*.g1m) do nioh2.exe "%a" 01.g1m
This will take 01.g1m from every corresponding folder as a skeleton, and convert all models in all subfolders.

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Thawfeeq
Posts: 19
Joined: Sun Dec 30, 2018 10:34 am

Re: Final Fantasy Dissidia NT PS4 tools

Post by Thawfeeq »

What is the difference between big endian and little endian ?