[TOOL] Frostpunk LANG Tool (localizations.dat)
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[TOOL] Frostpunk LANG Tool (localizations.dat)
Steam Page
Frostpunk LANG Tool
By Delutto
See Readme.txt for instructions.
Note: To extract the *.DAT files and get the *.lang files, see here.
*edit by aluigi* https://www.mediafire.com/file/7wy3vndn ... to.7z/file
Last edited by Delutto on Thu Dec 06, 2018 5:44 pm, edited 1 time in total.
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Re: [TOOL] Frostpunk LANG Tool (localizations.dat)
Thanks Can you unpack .arc file on Silent hill s. memories
My topics viewtopic.php?f=12&t=7772
I can't unpack in quickbms.Can you help me ?
My topics viewtopic.php?f=12&t=7772
I can't unpack in quickbms.Can you help me ?
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Re: [TOOL] Frostpunk LANG Tool (localizations.dat)
ISKA wrote:Thanks Can you unpack .arc file on Silent hill s. memories
My topics https://zenhax.com/viewtopic.php?f=12&t=7772
I can't unpack in quickbms.Can you help me ?
Aluigi explained everything to you. Archives from this game don't contain filenames.
Code: Select all
That means you have to check every single extracted file by hand...
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Re: [TOOL] Frostpunk LANG Tool (localizations.dat)
Ae manja viu!
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Re: [TOOL] Frostpunk LANG Tool (localizations.dat)
It's a false-positive. Some shit AV shows a virus warning because it's compressed with MPRESS.Philosd wrote:looks unsafe
https://www.virustotal.com/#/file/17e39 ... /detection
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Re: [TOOL] Frostpunk LANG Tool (localizations.dat)
@Delutto
Sorry for the curiosity but... why do you use a packer?
The exe will be zipped anyway so there is not a real gain, just negative effects like false positives, rare compatibility problems and an almost unexistent longer loading time.
Sorry for the curiosity but... why do you use a packer?
The exe will be zipped anyway so there is not a real gain, just negative effects like false positives, rare compatibility problems and an almost unexistent longer loading time.
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Re: [TOOL] Frostpunk LANG Tool (localizations.dat)
aluigi wrote:@Delutto
Sorry for the curiosity but... why do you use a packer?
The exe will be zipped anyway so there is not a real gain, just negative effects like false positives, rare compatibility problems and an almost unexistent longer loading time.
A old habit... you know, dial-up connection times...
Besides, the new Delphi compiler versions sucks, this simple tool has 4MB without PE compression, I just don't like that. I've never had problems with MPRESS, just a notable time to explode the PE in memory and I don't use AV, so I don't get false-positives...
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Re: [TOOL] Frostpunk LANG Tool (localizations.dat)
Delutto wrote:aluigi wrote:@Delutto
Sorry for the curiosity but... why do you use a packer?
The exe will be zipped anyway so there is not a real gain, just negative effects like false positives, rare compatibility problems and an almost unexistent longer loading time.
A old habit... you know, dial-up connection times...
Besides, the new Delphi compiler versions sucks, this simple tool has 4MB without PE compression, I just don't like that. I've never had problems with MPRESS, just a notable time to explode the PE in memory and I don't use AV, so I don't get false-positives...
Hello, how can i extract .lang files ? .lang to .txt to .lang e.t.c
Thankyou for program.
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Re: [TOOL] Frostpunk LANG Tool (localizations.dat)
Alhyprn wrote:Hello, how can i extract .lang files ? .lang to .txt to .lang e.t.c
First post have all information.
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Re: [TOOL] Frostpunk LANG Tool (localizations.dat)
Delutto wrote:Alhyprn wrote:Hello, how can i extract .lang files ? .lang to .txt to .lang e.t.c
First post have all information.
I extracted localisation.dat but .lang file was output from. How can edit this .lang file ?
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Re: [TOOL] Frostpunk LANG Tool (localizations.dat)
@Delutto
Hello. Thank you for a wonderful tool.
I am using English translation tool because I am not good at English.
I am trying to translate it into Japanese, but I do not know how to convert my own fnt & dds file into binfont.
If you know, give me a hint. Thank you very much.
Hello. Thank you for a wonderful tool.
I am using English translation tool because I am not good at English.
I am trying to translate it into Japanese, but I do not know how to convert my own fnt & dds file into binfont.
If you know, give me a hint. Thank you very much.
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Re: [TOOL] Frostpunk LANG Tool (localizations.dat)
Sorry, I don't know, textures is not my field... ask for help in Graphic file formats.Laundrin wrote:@Delutto
Hello. Thank you for a wonderful tool.
I am using English translation tool because I am not good at English.
I am trying to translate it into Japanese, but I do not know how to convert my own fnt & dds file into binfont.
If you know, give me a hint. Thank you very much.
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- Joined: Tue May 01, 2018 12:15 am
Re: [TOOL] Frostpunk LANG Tool (localizations.dat)
Delutto wrote:Sorry, I don't know, textures is not my field... ask for help in Graphic file formats.Laundrin wrote:@Delutto
Hello. Thank you for a wonderful tool.
I am using English translation tool because I am not good at English.
I am trying to translate it into Japanese, but I do not know how to convert my own fnt & dds file into binfont.
If you know, give me a hint. Thank you very much.
Thank you for your reply.
It seems that the same .binfont is used also for "This war of mine" produced by 11 bit studios, so I will investigate it a bit more. Thank you!
viewtopic.php?f=12&t=418
http://forum.xentax.com/viewtopic.php?f=35&t=12286
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Re: [TOOL] Frostpunk LANG Tool (localizations.dat)
Delutto
Hello. Thank you for a wonderful tool.
Im trying japanese translate with Laudrin
Im trying script BMS for This war of mine.
I cant make Japanese DDS font to binfont
at first,I try binfont in frostpunk to DDS
but Cant get DDS file
That error printed in command prompt
script
result
How can I change this signature?
and how can i get binfont from dds font?
Hello. Thank you for a wonderful tool.
Im trying japanese translate with Laudrin
Im trying script BMS for This war of mine.
I cant make Japanese DDS font to binfont
at first,I try binfont in frostpunk to DDS
but Cant get DDS file
That error printed in command prompt
script
Code: Select all
# This War of Mine
# DDS to BINFONT converter
# version 1.0
# by MerlinSVK Nov 2014
# script for QuickBMS http://aluigi.org/papers.htm#quickbms
open FDDE DDS 0
open FDDE HEAD 1
open FDDE TAIL 2
get NAME basename
string NAME += ".binfont_NEW"
get DSIZE asize 0
get HSIZE asize 1
get TSIZE asize 2
math DSIZE -= 0x80 # subtract the DDS header
log MEMORY_FILE 0 HSIZE 1 # copy header into memory_file
append
log MEMORY_FILE 0x80 DSIZE 0 # append texture data
log MEMORY_FILE 0 TSIZE 2 # append tail
append
get BINSZ asize MEMORY_FILE
log NAME 0 BINSZ MEMORY_FILE
result
Code: Select all
QuickBMS generic files extractor and reimporter 0.8.4
by Luigi Auriemma
e-mail: me@aluigi.org
web: aluigi.org
(Mar 9 2018 - 15:18:52)
quickbms.aluigi.org Homepage
zenhax.com ZenHAX Forum
@zenhax Twitter & Scripts
- GUI mode activated, remember that the tool works also from command-line
where are available various options like folder scanning, filters and so on
- select the BMS script to use
- select the input archives/files to extract, type * or "" for whole folder and subfolders
- select the output folder where extracting the files
- open input file C:\Users\Masahiro\Desktop\common\fonts\notosanscjksc-medium.otf.binfont
- open script C:\Users\Masahiro\Desktop\binfont2dds.txt
- set output folder C:\Users\Masahiro\Desktop
offset filesize filename
--------------------------------------
- signature of 4 bytes at offset 0x00000000 doesn't match the one
expected by the script:
this one: "5"
8a 0f 15 35 ...5
expected: "
#"
e3 0a f2 23 ...#
- 0 files found in 0 seconds
coverage file 0 0% 4 247273196 . offset 00000004
Press ENTER or close the window to quit
How can I change this signature?
and how can i get binfont from dds font?
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Re: [TOOL] Frostpunk LANG Tool (localizations.dat)
Masahiro wrote:Delutto
Hello. Thank you for a wonderful tool.
Im trying japanese translate with Laudrin
Im trying script BMS for This war of mine.
I cant make Japanese DDS font to binfont
at first,I try binfont in frostpunk to DDS
but Cant get DDS file
That error printed in command prompt
How can I change this signature?
and how can i get binfont from dds font?
I'll check this out today.
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Re: [TOOL] Frostpunk LANG Tool (localizations.dat)
Hello lang file to dat import os possible ?
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Re: [TOOL] Frostpunk LANG Tool (localizations.dat)
Forstpunk DAT ToolKeeland wrote:Hello lang file to dat import os possible ?
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Re: [TOOL] Frostpunk LANG Tool (localizations.dat)
Huh sorry man not workd whit me :/ i edit the texf files but the game is still english
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Re: [TOOL] Frostpunk LANG Tool (localizations.dat)
Set game to "English" on SETTINGS Menu.Keeland wrote:Huh sorry man not workd whit me :/ i edit the texf files but the game is still english