Frostpunk .dat/.idx files
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Frostpunk .dat/.idx files
Hi guys, anyone knows how to extract this files?
I already try the "arslan and wagamama" scripts, but both don't work.
The files are:
localizations.dat
localizations.idx
Ty!
I already try the "arslan and wagamama" scripts, but both don't work.
The files are:
localizations.dat
localizations.idx
Ty!
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Re: Frostpunk .dat/.idx files
The same format as Anomaly 2
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Re: Frostpunk .dat/.idx files
How does one import these into Blender/3ds Max?
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Re: Frostpunk .dat/.idx files
Ekey is right, my Anomaly script used deflate instead of gzip probably because at that time gzip wasn't available in quickbms
I have moved the frostpunk.bms script to http://aluigi.org/bms/anomalywe.bms overwriting the old one
I have moved the frostpunk.bms script to http://aluigi.org/bms/anomalywe.bms overwriting the old one
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Re: Frostpunk .dat/.idx files
The Frostpunk.bms one worked, extracted the files same has the anomalwe.bms has, but are there any importers for the files for like Blender/3ds Max for the models etc?
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Re: Frostpunk .dat/.idx files
Ekey wrote:The same format as Anomaly 2
Any chance you make a hook to get the file names?
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Re: Frostpunk .dat/.idx files
Yep, i will try it later.
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Re: Frostpunk .dat/.idx files
Here we go. Use as usual. Copy in game directory, play, after check FPHook.txt
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Re: Frostpunk .dat/.idx files
Thank you!Ekey wrote:Here we go. Use as usual. Copy in game directory, play, after check FPHook.txt
Do you know the checksum algo used?
I tried the most common algos, but no matches...
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Re: Frostpunk .dat/.idx files
How can I repackage unpacked files?
files
00000000.dat
0000000a.xml
0000000b.dat
0000000c.dat
0000000d.dat
0000000e.dat
0000000f.dat
00000001.dat
00000002.dat
00000003.dat
00000004.dat
00000005.txt
00000006.dat
00000007.dat
00000008.dat
00000009.dat
000000010.dat
files
00000000.dat
0000000a.xml
0000000b.dat
0000000c.dat
0000000d.dat
0000000e.dat
0000000f.dat
00000001.dat
00000002.dat
00000003.dat
00000004.dat
00000005.txt
00000006.dat
00000007.dat
00000008.dat
00000009.dat
000000010.dat
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Re: Frostpunk .dat/.idx files
Delutto wrote:Thank you!Ekey wrote:Here we go. Use as usual. Copy in game directory, play, after check FPHook.txt
Do you know the checksum algo used?
I tried the most common algos, but no matches...
Murmur 2
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Re: Frostpunk .dat/.idx files
Frostpunk DAT Tool
By Delutto
See Readme.txt for instructions.Note: The FileNames.lst don't have all file names, anyone who want to help, use the Ekey FPHook and send me the "FPHook.log" file generated.
FileNames.lst
For localizations, see here.
By Delutto
See Readme.txt for instructions.Note: The FileNames.lst don't have all file names, anyone who want to help, use the Ekey FPHook and send me the "FPHook.log" file generated.
FileNames.lst
For localizations, see here.
Code: Select all
Update 3:
- Support to game version 1.2.0.
- Add 1244 file names from last updates. (Thanks wolf84)
Update 2:
- Add 3748 file names.
Update 1:
- Folders name bug fix.
- Add 45 file names. Missing 4119 file names.
Last edited by Delutto on Sat Mar 28, 2020 7:23 am, edited 8 times in total.
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Re: Frostpunk .dat/.idx files
Delutto wrote:Frostpunk DAT Tool
By Delutto
See Readme.txt for instructions.Frostpunk_DAT_Tool_By_Delutto.7z
Note: The FileNames.lst file have only a few names, anyone who want to help, use the Ekey FPHook and send me the "FPHook.log" file generated.
For localizations, see here.
Can you upload virus-free version please? Thanks!
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Re: Frostpunk .dat/.idx files
False-positives. Don't worry, the tool is safe.
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Re: Frostpunk .dat/.idx files
Please. Can you tell me how to find the font?
I'd like to change my font.
I'd like to change my font.
Re: Frostpunk .dat/.idx files
aluigi wrote:...frostpunk.bms script http://aluigi.org/bms/anomalywe.bms...
I used that to unpack textures-s3.dat but all the output files have .dat extension except for a few .tga. Runing quickbms on them returns error. Any advice on how to convert .dat to something readable?
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Re: Frostpunk .dat/.idx files
common.datchhqhh123 wrote:Please. Can you tell me how to find the font?
I'd like to change my font.
You can't run the script on extracted *.dat files, the script is only for dat package.ColorCode wrote:aluigi wrote:...frostpunk.bms script http://aluigi.org/bms/anomalywe.bms...
I used that to unpack textures-s3.dat but all the output files have .dat extension except for a few .tga. Runing quickbms on them returns error. Any advice on how to convert .dat to something readable?
My tool get some file names. Most of the *.texture files are DDS files without the header.
Re: Frostpunk .dat/.idx files
Delutto wrote:Most of the *.texture files are DDS files without the header.
I renamed a couple files like so Peanuts.texture➝Peanuts.dds
IrfanView says "can't read file header" & Photoshop with DDS plugin won't open them either.
Needed that for a Rainmeter skin project of mine.
Anyways, handy tool extracted all the sounds. My thanks!
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Re: Frostpunk .dat/.idx files
Will not work just renaming the file, the file have only a partial DDS header.ColorCode wrote:Delutto wrote:Most of the *.texture files are DDS files without the header.
I renamed a couple files like so Peanuts.texture➝Peanuts.dds
IrfanView says "can't read file header" & Photoshop with DDS plugin won't open them either.
Needed that for a Rainmeter skin project of mine.
Anyways, handy tool extracted all the sounds. My thanks!