Frostpunk .dat/.idx files

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Ogoshi
Posts: 72
Joined: Fri Oct 09, 2015 1:41 am

Frostpunk .dat/.idx files

Post by Ogoshi »

Hi guys, anyone knows how to extract this files?

I already try the "arslan and wagamama" scripts, but both don't work.

The files are:

localizations.dat
localizations.idx


Ty!
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Frostpunk .dat/.idx files

Post by aluigi »

Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: Frostpunk .dat/.idx files

Post by Ekey »

The same format as Anomaly 2
blenux
Posts: 66
Joined: Wed Nov 15, 2017 1:30 am

Re: Frostpunk .dat/.idx files

Post by blenux »

How does one import these into Blender/3ds Max?
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Frostpunk .dat/.idx files

Post by aluigi »

Ekey is right, my Anomaly script used deflate instead of gzip probably because at that time gzip wasn't available in quickbms
I have moved the frostpunk.bms script to http://aluigi.org/bms/anomalywe.bms overwriting the old one
blenux
Posts: 66
Joined: Wed Nov 15, 2017 1:30 am

Re: Frostpunk .dat/.idx files

Post by blenux »

The Frostpunk.bms one worked, extracted the files same has the anomalwe.bms has, but are there any importers for the files for like Blender/3ds Max for the models etc?
Delutto
Posts: 561
Joined: Tue Oct 13, 2015 1:26 pm

Re: Frostpunk .dat/.idx files

Post by Delutto »

Ekey wrote:The same format as Anomaly 2

Any chance you make a hook to get the file names?
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: Frostpunk .dat/.idx files

Post by Ekey »

Yep, i will try it later.
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: Frostpunk .dat/.idx files

Post by Ekey »

Here we go. Use as usual. Copy in game directory, play, after check FPHook.txt
Delutto
Posts: 561
Joined: Tue Oct 13, 2015 1:26 pm

Re: Frostpunk .dat/.idx files

Post by Delutto »

Ekey wrote:Here we go. Use as usual. Copy in game directory, play, after check FPHook.txt
Thank you!
Do you know the checksum algo used?
I tried the most common algos, but no matches...
parkinje
Posts: 1
Joined: Wed Apr 25, 2018 10:29 pm

Re: Frostpunk .dat/.idx files

Post by parkinje »

How can I repackage unpacked files?

files
00000000.dat
0000000a.xml
0000000b.dat
0000000c.dat
0000000d.dat
0000000e.dat
0000000f.dat
00000001.dat
00000002.dat
00000003.dat
00000004.dat
00000005.txt
00000006.dat
00000007.dat
00000008.dat
00000009.dat
000000010.dat
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: Frostpunk .dat/.idx files

Post by Ekey »

Delutto wrote:
Ekey wrote:Here we go. Use as usual. Copy in game directory, play, after check FPHook.txt
Thank you!
Do you know the checksum algo used?
I tried the most common algos, but no matches...

Murmur 2
Delutto
Posts: 561
Joined: Tue Oct 13, 2015 1:26 pm

Re: Frostpunk .dat/.idx files

Post by Delutto »

Frostpunk DAT Tool
By Delutto
See Readme.txt for instructions.
Frostpunk_DAT_Tool_By_Delutto.7z
Note: The FileNames.lst don't have all file names, anyone who want to help, use the Ekey FPHook and send me the "FPHook.log" file generated.

FileNames.lst
FileNames_02-28-2020.7z


For localizations, see here.

Code: Select all

  Update 3:
   - Support to game version 1.2.0.
   - Add 1244 file names from last updates. (Thanks wolf84)
   
  Update 2:
   - Add 3748 file names.
   
  Update 1:
   - Folders name bug fix.
   - Add 45 file names. Missing 4119 file names.
Last edited by Delutto on Sat Mar 28, 2020 7:23 am, edited 8 times in total.
Philosd
Posts: 3
Joined: Fri Apr 27, 2018 9:07 am

Re: Frostpunk .dat/.idx files

Post by Philosd »

Delutto wrote:Frostpunk DAT Tool
By Delutto
See Readme.txt for instructions.Frostpunk_DAT_Tool_By_Delutto.7z
Note: The FileNames.lst file have only a few names, anyone who want to help, use the Ekey FPHook and send me the "FPHook.log" file generated.

For localizations, see here.



Can you upload virus-free version please? Thanks!
MerlinSVK
Posts: 165
Joined: Wed Aug 13, 2014 10:00 am

Re: Frostpunk .dat/.idx files

Post by MerlinSVK »

False-positives. Don't worry, the tool is safe.
chhqhh123
Posts: 1
Joined: Sat Apr 28, 2018 7:41 pm

Re: Frostpunk .dat/.idx files

Post by chhqhh123 »

Please. Can you tell me how to find the font?
I'd like to change my font.
ColorCode

Re: Frostpunk .dat/.idx files

Post by ColorCode »

aluigi wrote:...frostpunk.bms script http://aluigi.org/bms/anomalywe.bms...

I used that to unpack textures-s3.dat but all the output files have .dat extension except for a few .tga. Runing quickbms on them returns error. Any advice on how to convert .dat to something readable?
Delutto
Posts: 561
Joined: Tue Oct 13, 2015 1:26 pm

Re: Frostpunk .dat/.idx files

Post by Delutto »

chhqhh123 wrote:Please. Can you tell me how to find the font?
I'd like to change my font.
common.dat
ColorCode wrote:
aluigi wrote:...frostpunk.bms script http://aluigi.org/bms/anomalywe.bms...

I used that to unpack textures-s3.dat but all the output files have .dat extension except for a few .tga. Runing quickbms on them returns error. Any advice on how to convert .dat to something readable?
You can't run the script on extracted *.dat files, the script is only for dat package.
My tool get some file names. Most of the *.texture files are DDS files without the header.
ColorCode

Re: Frostpunk .dat/.idx files

Post by ColorCode »

Delutto wrote:Most of the *.texture files are DDS files without the header.

I renamed a couple files like so Peanuts.texturePeanuts.dds
IrfanView says "can't read file header" & Photoshop with DDS plugin won't open them either.
Needed that for a Rainmeter skin project of mine.
Anyways, handy tool extracted all the sounds. My thanks!
Delutto
Posts: 561
Joined: Tue Oct 13, 2015 1:26 pm

Re: Frostpunk .dat/.idx files

Post by Delutto »

ColorCode wrote:
Delutto wrote:Most of the *.texture files are DDS files without the header.

I renamed a couple files like so Peanuts.texturePeanuts.dds
IrfanView says "can't read file header" & Photoshop with DDS plugin won't open them either.
Needed that for a Rainmeter skin project of mine.
Anyways, handy tool extracted all the sounds. My thanks!
Will not work just renaming the file, the file have only a partial DDS header.