Frostpunk .dat/.idx files

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
phayst
Posts: 1
Joined: Wed Aug 15, 2018 1:37 pm

Re: Frostpunk .dat/.idx files

Post by phayst »

Delutto wrote:
ColorCode wrote:
Delutto wrote:Most of the *.texture files are DDS files without the header.

I renamed a couple files like so Peanuts.texturePeanuts.dds
IrfanView says "can't read file header" & Photoshop with DDS plugin won't open them either.
Needed that for a Rainmeter skin project of mine.
Anyways, handy tool extracted all the sounds. My thanks!
Will not work just renaming the file, the file have only a partial DDS header.

Hello Delutto. Tell me, please, how to still extract the pictures from *.texture and *.data after using Frostpunk_DAT_Tool_By_Delutto.
I will be very grateful.
Delutto
Posts: 561
Joined: Tue Oct 13, 2015 1:26 pm

Re: Frostpunk .dat/.idx files

Post by Delutto »

phayst wrote:Hello Delutto. Tell me, please, how to still extract the pictures from *.texture and *.data after using Frostpunk_DAT_Tool_By_Delutto.
Texture conversion not implemented yet.
RaptorCZ
Posts: 1
Joined: Mon Oct 01, 2018 6:38 pm

Re: Frostpunk .dat/.idx files

Post by RaptorCZ »

Hi Delutto, could you please update your Frostpunk_DAT_Tool to support the latest update? The just changed idx file. ZSize, Size and Offset are now 64bit values. That's all.
Delutto
Posts: 561
Joined: Tue Oct 13, 2015 1:26 pm

Re: Frostpunk .dat/.idx files

Post by Delutto »

Tool updated.
selven
Posts: 1
Joined: Wed Dec 12, 2018 5:36 pm

Re: Frostpunk .dat/.idx files

Post by selven »

hi in the last tool i can download missing the filename list and i get a series of strange files whithout extension when i decompress the dat, anyway i founded the english.lang and sucessfully changed and reupdated, but i have to rename it all time
FPHook.log
Mystik
Posts: 1
Joined: Wed May 15, 2019 2:45 pm

Re: Frostpunk .dat/.idx files

Post by Mystik »

Hi Delutto,

Would it be possible to update the tool to the most recent version, 1.3.3? 11bit introduced some elements in 1.3 that I'd like to represent in the wiki. I've attached a recent FPHook.log to assist.
laurentius
Posts: 1
Joined: Mon Nov 11, 2019 10:03 am

Re: Frostpunk .dat/.idx files

Post by laurentius »

Heya Delutto,

not sure if you're still around mate - I'm hoping you are as your tool is the closest I've come yet to success. I've attached the FPHook file.

TYVM.
Delutto
Posts: 561
Joined: Tue Oct 13, 2015 1:26 pm

Re: Frostpunk .dat/.idx files

Post by Delutto »

FileNames.lst file updated and posted separately in the tool post.
InKviZ
Posts: 124
Joined: Fri Oct 24, 2014 2:55 pm

Re: Frostpunk .dat/.idx files

Post by InKviZ »

Delutto wrote:FileNames.lst file updated and posted separately in the tool post.

Delutto when you add support Game for version 1.4.1?
Delutto
Posts: 561
Joined: Tue Oct 13, 2015 1:26 pm

Re: Frostpunk .dat/.idx files

Post by Delutto »

InKviZ wrote:Delutto when you add support Game for version 1.4.1?
I made the tool and never touched the game again. It's not working on this version?
InKviZ
Posts: 124
Joined: Fri Oct 24, 2014 2:55 pm

Re: Frostpunk .dat/.idx files

Post by InKviZ »

Delutto wrote: I made the tool and never touched the game again. It's not working on this version?


Works.
Delutto
Posts: 561
Joined: Tue Oct 13, 2015 1:26 pm

Re: Frostpunk .dat/.idx files

Post by Delutto »

InKviZ wrote:Works.
So... :?:
Delutto
Posts: 561
Joined: Tue Oct 13, 2015 1:26 pm

Re: Frostpunk .dat/.idx files

Post by Delutto »

FileNames.lst updated.
MonikaZEN
Posts: 11
Joined: Mon Apr 26, 2021 9:38 pm

Re: Frostpunk .dat/.idx files

Post by MonikaZEN »

Ekey wrote:Here we go. Use as usual. Copy in game directory, play, after check FPHook.txt

I have tested it and it works well. Who can help me to understand, how to patch this service dll for working with another game on windows?
AgeNT2k21
Posts: 3
Joined: Sun May 23, 2021 8:51 pm

Re: Frostpunk .dat/.idx files

Post by AgeNT2k21 »

Good day.
Please help to unpack the .binfont or, if anyone knows, write the structure of these files.
I don't know English well, I use an interpreter.

Example font https://ufile.io/etjymgpy
noteza5555
Posts: 26
Joined: Wed Jun 30, 2021 12:54 pm

Re: Frostpunk .dat/.idx files

Post by noteza5555 »

Delutto wrote:Frostpunk DAT Tool
By Delutto
See Readme.txt for instructions.Frostpunk_DAT_Tool_By_Delutto.7zNote: The FileNames.lst don't have all file names, anyone who want to help, use the Ekey FPHook and send me the "FPHook.log" file generated.

FileNames.lstFileNames_02-28-2020.7z

For localizations, see here.

Code: Select all

  Update 3:
   - Support to game version 1.2.0.
   - Add 1244 file names from last updates. (Thanks wolf84)
   
  Update 2:
   - Add 3748 file names.
   
  Update 1:
   - Folders name bug fix.
   - Add 45 file names. Missing 4119 file names.



I know this might be a stupid question. I want to know how to use this program. I am a translator but not a programmer please help me