help masterbank.bank (willing to pay)

Codecs, formats, encoding/decoding of game audio, video and music
pastranario3
Posts: 10
Joined: Mon Apr 23, 2018 1:44 pm

help masterbank.bank (willing to pay)

Post by pastranario3 »

Hello people, I want to extract the contents of a file masterbank.bak and string.bank, I am willing to pay who can do it.
https://mega.nz/#!tNRxyQpA!_0uwYEl76e1a ... a80N2SttkE
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: help masterbank.bank (willing to pay)

Post by aluigi »

I post here what I already explained by email, just to help other users.
It's the usual well known RIFF-like "bank" container usually used for FSB and FEV files.
In this case there is no audio, MasterBank.bank contains an useless "FMOD Convolution Reverb" file, while MasterBank.strings.bank contains some strings not related to any translation, just useless names.
Both the files are quite useless and they can be checked with a hex editor due to their small size.
Probably you should tell what exactly are you looking in them.
pastranario3
Posts: 10
Joined: Mon Apr 23, 2018 1:44 pm

Re: help masterbank.bank (willing to pay)

Post by pastranario3 »

I understand that within these files are the events and the structure of the sound files, since without this structure it would not be able to generate a correct sound file. Or there is another way to get the events and structure of an fmod file. It's from the game Project Car 2 ..