[PS3] Kidou Senshi Gundam Extreme VS Full Boost - Ripping Voice Files
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[PS3] Kidou Senshi Gundam Extreme VS Full Boost - Ripping Voice Files
I've been looking everywhere a way to rip the voice files from this game for a while, however, all i find is VGM ripping tutorials. It's the first time i've been doing audio rips for PS3 games.
Can anyone tell me what do i need to use and where do i need to look for the voice files?
Please, i am in dire need of those voice files for a project. Thank you!
Can anyone tell me what do i need to use and where do i need to look for the voice files?
Please, i am in dire need of those voice files for a project. Thank you!
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Re: [PS3] Kidou Senshi Gundam Extreme VS Full Boost - Ripping Voice Files
The psarc files are for sure archives, have you already tried to extract them?
Try http://aluigi.org/bms/brink.bms
Try http://aluigi.org/bms/brink.bms
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Re: [PS3] Kidou Senshi Gundam Extreme VS Full Boost - Ripping Voice Files
I tried extracting stream.psarc, and it extracted lots of .PAC files, however i don't know how to open them or if they contain the audio files. I searched and found out .PAC files contain models and the sort.
sys.psarc only contained some folders which contain, i believe, save file icons only.
However, when i tried extracting EXFB.psarc, it gave me this message
offset filesize filename
--------------------------------------
00000000 10 00000000.dat
Error: offset in PutVarChr (0xb80ff00b) is negative
Last script line before the error or that produced the error:
79 putvarchr MEMORY_FILE UncompressedSize 0
Press ENTER or close the window to quit
And i tested with both, the normal quickbms and the 4gb files one.
sys.psarc only contained some folders which contain, i believe, save file icons only.
However, when i tried extracting EXFB.psarc, it gave me this message
offset filesize filename
--------------------------------------
00000000 10 00000000.dat
Error: offset in PutVarChr (0xb80ff00b) is negative
Last script line before the error or that produced the error:
79 putvarchr MEMORY_FILE UncompressedSize 0
Press ENTER or close the window to quit
And i tested with both, the normal quickbms and the 4gb files one.
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Re: [PS3] Kidou Senshi Gundam Extreme VS Full Boost - Ripping Voice Files
So apparently they are not the same format of brink.bms.
Maybe upload their filecutted files anyway, use http://aluigi.org/bms/filecutter.bms on one of these psarc files.
Maybe upload their filecutted files anyway, use http://aluigi.org/bms/filecutter.bms on one of these psarc files.
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Re: [PS3] Kidou Senshi Gundam Extreme VS Full Boost - Ripping Voice Files
The problem is the 40 bits UncompressedSize field at offset 0x52, the expected value should be 0x58939d while the value there is 0x1b80ff000... no sense
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Re: [PS3] Kidou Senshi Gundam Extreme VS Full Boost - Ripping Voice Files
aluigi wrote:The problem is the 40 bits UncompressedSize field at offset 0x52, the expected value should be 0x58939d while the value there is 0x1b80ff000... no sense
Then what should i do then?
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Re: [PS3] Kidou Senshi Gundam Extreme VS Full Boost - Ripping Voice Files
*edit* I posted in the wrong topic...
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Re: [PS3] Kidou Senshi Gundam Extreme VS Full Boost - Ripping Voice Files
It gave me this message now.
offset filesize filename
--------------------------------------
- enter in folder C:\Users\PC\Desktop\Gundam
coverage file 0 0% 0 2544754034 . offset 0000000000000000
- open input file C:\Users\PC\Desktop\Gundam\EXFB.IDX
- error in src\file.c line 465: fdnum_open()
Error: No such file or directory
Last script line before the error or that produced the error:
4 open FDDE "IDX"
Press ENTER or close the window to quit
Not sure why the .sparc file is named .IDX
offset filesize filename
--------------------------------------
- enter in folder C:\Users\PC\Desktop\Gundam
coverage file 0 0% 0 2544754034 . offset 0000000000000000
- open input file C:\Users\PC\Desktop\Gundam\EXFB.IDX
- error in src\file.c line 465: fdnum_open()
Error: No such file or directory
Last script line before the error or that produced the error:
4 open FDDE "IDX"
Press ENTER or close the window to quit
Not sure why the .sparc file is named .IDX
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Re: [PS3] Kidou Senshi Gundam Extreme VS Full Boost - Ripping Voice Files
Ah sorry, I posted in the wrong topic.
There is still no solution for brink.bms
There is still no solution for brink.bms
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Re: [PS3] Kidou Senshi Gundam Extreme VS Full Boost - Ripping Voice Files
Hope a solution comes up soon, though. :/
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Re: [PS3] Kidou Senshi Gundam Extreme VS Full Boost - Ripping Voice Files
I found a way of extracting the .sparc files using Total Commander. And i found a bunch of file formats, however, i am clueless about which of these are the audio files for the voices.
.dds Textures
Together in folder
.EIDX 1 FILE
.OELA
.NDP3
Together in folder
.VAGL
.unknown
Together in folder
.unknown
.OMO
Together in folder
.NDP3
.VBN
Together in folder
.BSDF
.BABB
.BSFO
Together in folder
.unknown
.VOT
.KPKP
.LMB
.VBN
Those are all the file formats i found. There are like 35k+ folders with these files. Not sure where and how should i start to look for the voice files.
.dds Textures
Together in folder
.EIDX 1 FILE
.OELA
.NDP3
Together in folder
.VAGL
.unknown
Together in folder
.unknown
.OMO
Together in folder
.NDP3
.VBN
Together in folder
.BSDF
.BABB
.BSFO
Together in folder
.unknown
.VOT
.KPKP
.LMB
.VBN
Those are all the file formats i found. There are like 35k+ folders with these files. Not sure where and how should i start to look for the voice files.
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Re: [PS3] Kidou Senshi Gundam Extreme VS Full Boost - Ripping Voice Files
Regarding the script I guess the problem wasn't that field but just the huge size of the archived file, over 7Gb when decompressed.
I opted for using a temporary_file instead of the RAM and in theory it should work.
It's a very rare case and I don't like to use temporary_files, let me know if it works: script 0.3.5 http://aluigi.org/bms/brink.bms
You need to use quickbms_4gb_files.exe and be patient while it works.
I opted for using a temporary_file instead of the RAM and in theory it should work.
It's a very rare case and I don't like to use temporary_files, let me know if it works: script 0.3.5 http://aluigi.org/bms/brink.bms
You need to use quickbms_4gb_files.exe and be patient while it works.
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Re: [PS3] Kidou Senshi Gundam Extreme VS Full Boost - Ripping Voice Files
- 112659 files found in 903 seconds
coverage file 0 100% 2544754034 2544754034 . offset 000000000000005c
coverage file 1 100% 7383019524 7383019520 . offset 0000000000000004
coverage file -1 340% 34 10 . offset 0000000000000004
Press ENTER or close the window to quit
I got a .PAC file, do i need to open it with a special program or what?
coverage file 0 100% 2544754034 2544754034 . offset 000000000000005c
coverage file 1 100% 7383019524 7383019520 . offset 0000000000000004
coverage file -1 340% 34 10 . offset 0000000000000004
Press ENTER or close the window to quit
I got a .PAC file, do i need to open it with a special program or what?
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Re: [PS3] Kidou Senshi Gundam Extreme VS Full Boost - Ripping Voice Files
Here I have access only to the initial 5 Mb of that file and it's clearly a sequence of files, mainly FHM archives but also some other data in the middle.
I guess the index may be at the end of the PAC archive or in other files but I have no access to the original psarc (and I'm not interested in downloading it in case you are thinking about it eh eh eh).
Anyway it looks like you already extracted everything through that plugin for TC so doesn't matter.
Ah, what was the plugin you used?
I guess the index may be at the end of the PAC archive or in other files but I have no access to the original psarc (and I'm not interested in downloading it in case you are thinking about it eh eh eh).
Anyway it looks like you already extracted everything through that plugin for TC so doesn't matter.
Ah, what was the plugin you used?
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Re: [PS3] Kidou Senshi Gundam Extreme VS Full Boost - Ripping Voice Files
I used this plugin for TC to extract the file (I didn't notice it extracted a .PAC file): https://totalcmd.net/plugring/PSARC.html
Then i used this program from here To extract the files from the .PAC file: http://forum.xentax.com/viewtopic.php?f ... 335#p92335
And these are all the file formats i found so far:
.dds Textures
Together in folder
.EIDX 1 FILE
.OELA
.NDP3
Together in folder
.VAGL
.unknown
Together in folder
.unknown
.OMO
Together in folder
.NDP3
.VBN
Together in folder
.BSDF
.BABB
.BSFO
Together in folder
.unknown
.VOT
.KPKP
.LMB
.VBN
Then i used this program from here To extract the files from the .PAC file: http://forum.xentax.com/viewtopic.php?f ... 335#p92335
And these are all the file formats i found so far:
.dds Textures
Together in folder
.EIDX 1 FILE
.OELA
.NDP3
Together in folder
.VAGL
.unknown
Together in folder
.unknown
.OMO
Together in folder
.NDP3
.VBN
Together in folder
.BSDF
.BABB
.BSFO
Together in folder
.unknown
.VOT
.KPKP
.LMB
.VBN
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Re: [PS3] Kidou Senshi Gundam Extreme VS Full Boost - Ripping Voice Files
The format described on http://forum.xentax.com/viewtopic.php?p=92288#p92288 is the same of http://aluigi.org/bms/kidou_senshi_fhm.bms which is the script I created yesterday based on the raw data I collected here.
Apparently that's all for the extractor, but probably that tool ("xentax.exe"??? As Administrator??? seriously???) prases also the archived NDXR and NDP3 I saw inside or probably not based on the list of extensions you gave in your previous post.
Apparently that's all for the extractor, but probably that tool ("xentax.exe"??? As Administrator??? seriously???) prases also the archived NDXR and NDP3 I saw inside or probably not based on the list of extensions you gave in your previous post.
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Re: [PS3] Kidou Senshi Gundam Extreme VS Full Boost - Ripping Voice Files
These are all the file formats i found.
.dds
.unknown
.LMB
.NDP3
.VCL
.LMB
.KPKP
.VOT
.OMO
.NFH
.DNSO
.VAGL
.OELA
.EIDX
.VBN
.BABB
.BSFO
.BSDF
.VSSD
.STPP
.STGP
.NTP3
Any ideas where should i start looking?
.dds
.unknown
.LMB
.NDP3
.VCL
.LMB
.KPKP
.VOT
.OMO
.NFH
.DNSO
.VAGL
.OELA
.EIDX
.VBN
.BABB
.BSFO
.BSDF
.VSSD
.STPP
.STGP
.NTP3
Any ideas where should i start looking?
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Re: [PS3] Kidou Senshi Gundam Extreme VS Full Boost - Ripping Voice Files
Proprietary formats are a pain, but in that post the author mentions ttt2 and tr models, whatever they mean.
Anyway that's the max I can do.
Anyway that's the max I can do.
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Re: [PS3] Kidou Senshi Gundam Extreme VS Full Boost - Ripping Voice Files
aluigi wrote:Proprietary formats are a pain, but in that post the author mentions ttt2 and tr models, whatever they mean.
Anyway that's the max I can do.
It's ok. You've been of great help. Thank you so much!
Also, TTT2 and TR means Tekken Tag Tournament 2 and Tekken Revolution.