[PS3] Kidou Senshi Gundam Extreme VS Full Boost - Ripping Voice Files

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
RolexWatch
Posts: 18
Joined: Tue May 30, 2017 2:57 am

Re: [PS3] Kidou Senshi Gundam Extreme VS Full Boost - Ripping Voice Files

Post by RolexWatch »

I did some more exploring and i found out EXFB.psarc was the file that actually contained the model files.
So i tried extracting the .PAC files from stream.psarc using the http://aluigi.org/bms/kidou_senshi_fhm.bms file, however i can't extract the files, it gives me a message that reads:

offset filesize filename
--------------------------------------

- signature of 4 bytes at offset 0x00000000 doesn't match the one
expected by the script:

this one: "A#y"
41 04 23 79 A.#y

expected: "FHM "
46 48 4d 20 FHM

- 0 files found in 0 seconds
coverage file 0 0% 4 21258240 . offset 00000004
- open input file C:\Users\PC\Downloads\Kidou Senshi Gundam Extreme VS Full Boost (JPN) PS3\Mobile Suit Gundam Extreme Vs. Full Boost BLJS10250\BLJS10250\PS3_GAME\USRDIR\files\STREAM0A71CFD6.PAC
- open script C:\Users\PC\Downloads\kidou_senshi_fhm.bms
- set output folder C:\Users\PC\Desktop

offset filesize filename
--------------------------------------

- signature of 4 bytes at offset 0x00000000 doesn't match the one
expected by the script:

this one: ""
00 02 01 00 ....

expected: "FHM "
46 48 4d 20 FHM

- 0 files found in 0 seconds
coverage file 0 0% 4 9897424 . offset 00000004
- open input file C:\Users\PC\Downloads\Kidou Senshi Gundam Extreme VS Full Boost (JPN) PS3\Mobile Suit Gundam Extreme Vs. Full Boost BLJS10250\BLJS10250\PS3_GAME\USRDIR\files\STREAM0EA1704F.PAC
- open script C:\Users\PC\Downloads\kidou_senshi_fhm.bms
- set output folder C:\Users\PC\Desktop

Press ENTER or close the window to quit

I did a full research and most errors mark those two values. Sorry if we are bothering you with this. It is not our intention. My apologies. :/
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: [PS3] Kidou Senshi Gundam Extreme VS Full Boost - Ripping Voice Files

Post by aluigi »

Use http://aluigi.org/bms/filecutter.bms on that PAC file and upload the 2 generated files
RolexWatch
Posts: 18
Joined: Tue May 30, 2017 2:57 am

Re: [PS3] Kidou Senshi Gundam Extreme VS Full Boost - Ripping Voice Files

Post by RolexWatch »

There are more than 2 pac files, i only shared two of them as all of them showed those two values when extracting. But here they are.

I had to upload it to mediafire since the file is about 35 mb.

http://www.mediafire.com/file/4xnbsdxex ... stream.zip
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: [PS3] Kidou Senshi Gundam Extreme VS Full Boost - Ripping Voice Files

Post by aluigi »

No, they have no sense.
STREAM0A71CFD6.PAC is completely random data.
STREAM0EA1704F.PAC is a container of files without index (which is probably in another file), without index you can only run a file ripper on it for dumping the RIFF files and possibly other known formats.